Slay the Spire 2
The Ironclad · Cards



AggressionAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


BarricadeBlock is not removed at the start of your turn.
Power
3Power, Rare, Cost 3


Crimson MantleAt the start of your turn, lose 1 HP and gain 8 Block.
Power
1Power, Rare, Cost 1


CrueltyVulnerable enemies take an additional 25% damage.
Power
1Power, Rare, Cost 1


Dark EmbraceWhenever a card is Exhausted,
draw 1 card.
Power
2Power, Rare, Cost 2


Demon FormAt the start of your turn, gain 2 Strength.
Power
3Power, Rare, Cost 3


Feel No PainWhenever a card is Exhausted, gain 3 Block.
Power
1Power, Uncommon, Cost 1


HellraiserWhenever you draw a card containing “Strike”, it is played against a random enemy.
Power
2Power, Rare, Cost 2


InfernoAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


InflameGain 2 Strength.
Power
1Power, Uncommon, Cost 1


JuggernautWhenever you gain Block, deal 6 damage to a random enemy.
Power
2Power, Rare, Cost 2


JugglingAdd a copy of the third Attack you play each turn into your Hand.
Power
1Power, Uncommon, Cost 1


PyreGain
at the start of each turn.
Power
2Power, Rare, Cost 2


RuptureWhenever you lose HP on your turn, gain 1 Strength.
Power
1Power, Uncommon, Cost 1


StampedeAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Power
2Power, Uncommon, Cost 2


Stone ArmorGain 4 Plating.
Power
1Power, Uncommon, Cost 1


TankTake double damage from enemies.
Allies take half damage from enemies.
Power
1Power, Rare, Cost 1


UnmovableThe first time you gain Block from a card each turn, double the amount gained.
Power
2Power, Rare, Cost 2


ViciousWhenever you apply Vulnerable, draw 1 card.
Power
1Power, Uncommon, Cost 1