Slay the Spire 2

The Ironclad · Cards

136 / 49 Cards

NameCostTypeRarityCard text
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Armaments1SkillCommonGain 5 Block.
Upgrade a card in your Hand.
Barricade3PowerRareBlock is not removed at the start of your turn.
Battle Trance0SkillUncommonDraw 3 cards.
You cannot draw additional cards this turn.
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Bloodletting0SkillCommonLose 3 HP.
Gain .
Brand0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Defend1SkillBasicGain 5 Block.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Forgotten Ritual1SkillUncommonIf you Exhausted a card this turn, gain .
Exhaust.
Havoc1SkillCommonPlay the top card of your Draw Pile and Exhaust it.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Impervious2SkillRareGain 30 Block.
Exhaust.
Infernal Blade1SkillUncommonAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inflame1PowerUncommonGain 2 Strength.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Not Yet2SkillRareHeal 10 HP.
Exhaust.
Offering0SkillRareLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
One-Two Punch1SkillRareThis turn, your next Attack is played an extra time.
Primal Force0SkillRareTransform all Attacks in your Hand into Giant Rock.
Pyre2PowerRareGain at the start of each turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB