Slay the Spire 2
The Ironclad · Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | Innate. At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 0 | Attack | Common | Deal 8 damage. Add a copy of this card into your Discard Pile. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade ALL cards in your Hand. | |
| 1 | Attack | Uncommon | Deal 6 damage. Deals 4 additional damage for each card in your Exhaust Pile. | |
| 2 | Power | Rare | Block is not removed at the start of your turn. | |
| 2 | Attack | Basic | Deal 10 damage. Apply 3 Vulnerable. | |
| 0 | Skill | Uncommon | Draw 4 cards. You cannot draw additional cards this turn. | |
| 2 | Skill | Common | Lose 2 HP. Gain 20 Block. | |
| 0 | Skill | Common | Lose 3 HP. Gain | |
| 3 | Attack | Uncommon | Deal 42 damage. | |
| 0 | Attack | Common | Deal damage equal to your Block. | |
| 0 | Skill | Rare | Lose 1 HP. Exhaust 1 card. Gain 2 Strength. | |
| 1 | Attack | Common | Lose 1 HP. Deal 13 damage to ALL enemies. | |
| 0 | Attack | Uncommon | Deal 4 damage. Deals 3 additional damage for each Vulnerable on the enemy. | |
| 1 | Skill | Uncommon | Exhaust 1 card. Draw 3 cards. | |
| X | Skill | Rare | Play the top X+1 cards of your Draw Pile. | |
| 2 | Attack | Common | Deal 24 damage. Exhaust 1 card at random. | |
| 1 | Skill | Uncommon | Gain 8 Block. You receive 50% less damage from Vulnerable enemies this turn. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 5 times. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 10 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 50% damage. | |
| 1 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 1 | Skill | Basic | Gain 8 Block. | |
| 3 | Power | Rare | At the start of your turn, gain 3 Strength. | |
| 0 | Skill | Uncommon | Lose 1 HP. Give another player Block equal to your Block. | |
| 1 | Attack | Uncommon | Deal 10 damage. If the enemy is Vulnerable, hits twice. | |
| 1 | Skill | Uncommon | Apply 2 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust. | |
| 1 | Skill | Uncommon | Draw 2 cards. When this card is Exhausted, gain | |
| 1 | Skill | Uncommon | Gain 11 Block. Gain another 11 Block if you have Exhausted a card this turn. | |
| 1 | Skill | Uncommon | Gain You cannot gain additional | |
| 1 | Attack | Rare | Deal 12 damage. If Fatal, raise your Max HP by 4. Exhaust. | |
| 1 | Power | Uncommon | Whenever a card is Exhausted, gain 4 Block. | |
| 2 | Attack | Rare | Exhaust your Hand. Deal 10 damage for each card Exhausted. Exhaust. | |
| 2 | Attack | Uncommon | Deal 6 damage twice. Gain 4 Strength. The enemy gains 1 Strength. | |
| 2 | Skill | Uncommon | Gain 16 Block. Whenever you are attacked this turn, deal 6 damage back. | |
| 1 | Skill | Uncommon | If you Exhausted a card this turn, gain 4 Exhaust. |