Slay the Spire 2

The Ironclad · Cards

136 / 85 Cards

NameCostTypeRarityCard text
Aggression+1PowerRareInnate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Anger+0AttackCommonDeal 8 damage.
Add a copy of this card into your Discard Pile.
Armaments+1SkillCommonGain 5 Block.
Upgrade ALL cards in your Hand.
Ashen Strike+1AttackUncommonDeal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Barricade+2PowerRareBlock is not removed at the start of your turn.
Bash+2AttackBasicDeal 10 damage.
Apply 3 Vulnerable.
Battle Trance+0SkillUncommonDraw 4 cards.
You cannot draw additional cards this turn.
Blood Wall+2SkillCommonLose 2 HP.
Gain 20 Block.
Bloodletting+0SkillCommonLose 3 HP.
Gain .
Bludgeon+3AttackUncommonDeal 42 damage.
Body Slam+0AttackCommonDeal damage equal to your Block.
Brand+0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Breakthrough+1AttackCommonLose 1 HP.
Deal 13 damage to ALL enemies.
Bully+0AttackUncommonDeal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.
Burning Pact+1SkillUncommonExhaust 1 card.
Draw 3 cards.
Cascade+XSkillRarePlay the top X+1 cards of your Draw Pile.
Cinder+2AttackCommonDeal 24 damage.
Exhaust 1 card at random.
Colossus+1SkillUncommonGain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Conflagration+1AttackRareDeal 2 damage to ALL enemies 5 times.
Crimson Mantle+1PowerRareAt the start of your turn, lose 1 HP and gain 10 Block.
Cruelty+1PowerRareVulnerable enemies take an additional 50% damage.
Dark Embrace+1PowerRareWhenever a card is Exhausted,
draw 1 card.
Defend+1SkillBasicGain 8 Block.
Demon Form+3PowerRareAt the start of your turn, gain 3 Strength.
Demonic Shield+0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Dismantle+1AttackUncommonDeal 10 damage.
If the enemy is Vulnerable, hits twice.
Dominate+1SkillUncommonApply 2 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Drum of Battle+1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Evil Eye+1SkillUncommonGain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Expect a Fight+1SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Feed+1AttackRareDeal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.
Feel No Pain+1PowerUncommonWhenever a card is Exhausted, gain 4 Block.
Fiend Fire+2AttackRareExhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Fight Me!+2AttackUncommonDeal 6 damage twice.
Gain 4 Strength.
The enemy gains 1 Strength.
Flame Barrier+2SkillUncommonGain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Forgotten Ritual+1SkillUncommonIf you Exhausted a card this turn, gain 4.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB