Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Common | Summon 9. Exhaust. | |
| 1 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 1 | Skill | Ancient | Gain 1 Intangible. Exhaust. | |
| 7 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 1 | Power | Ancient | Gain 5 Focus. At the start of your turn, lose 1 Focus. | |
| 1 | Attack | Common | Deal 10 damage. Apply Doom equal to damage dealt. | |
| 1 | Skill | Basic | Summon 7. | |
| 1 | Attack | Uncommon | If Osty is alive, he deals 12 damage to ALL enemies and you gain 12 Block. Osty dies. | |
| 1 | Skill | Uncommon | Gain 6 Cards cost an additional | |
| 1 | Attack | Ancient | Deal 30 damage. Apply 7 Vulnerable. | |
| 0 | Skill | Ancient | Gain Draw 3 cards. Lose 1 Max HP. | |
| 4 | Attack | Uncommon | Deal 63 damage. | |
| 1 | Power | Uncommon | Osty's attacks deal 6 additional damage. | |
| 1 | Power | Rare | Innate. At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| 1 | Skill | Uncommon | Enemy loses 4 HP. Add 4 Souls into your Draw Pile. | |
| 1 | Skill | Uncommon | Summon 5. Exhaust 1 card from your Draw Pile. | |
| 2 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 1 | Power | Uncommon | At the start of your turn, apply 9 Doom to a random enemy. | |
| 1 | Power | Uncommon | Whenever you play a card that costs | |
| 1 | Attack | Uncommon | Deal 9 damage. Deals 6 additional damage for each card drawn during your turn. | |
| 2 | Skill | Uncommon | Apply 26 Doom and 1 Weak to ALL enemies. | |
| 1 | Skill | Uncommon | Gain 7 Block. If you applied Doom this turn, gain Block 2 additional times. | |
| 1 | Attack | Uncommon | Deal 12 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns. | |
| 1 | Skill | Basic | Gain 8 Block. | |
| 1 | Attack | Common | Ethereal. Deal 17 damage. | |
| 1 | Skill | Common | Ethereal. Gain 9 Block. Apply 1 Weak. | |
| 2 | Skill | Uncommon | Gain 13 Block. Next turn, gain | |
| 2 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 1 | Power | Rare | Whenever you play a Soul, Summon 2. | |
| 0 | Skill | Uncommon | Summon 4 X times. Add X Souls+ into your Draw Pile. Exhaust. | |
| 1 | Attack | Common | Deal 12 damage. Upgrade 3 random cards in your Discard Pile. | |
| 1 | Skill | Uncommon | Retain. Put 3 cards from your Discard Pile into your Hand. Exhaust. | |
| 1 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 3 | Skill | Rare | Apply 37 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. | |
| 1 | Skill | Uncommon | Ethereal. Enemy loses 11 Strength this turn. | |
| 0 | Attack | Rare | Retain. Deal 14 damage X times. |