Slay the Spire 2
Cards



Alchemize+Procure a random potion.
Exhaust.
Skill
0Skill, Rare, Cost 0


Anointed+Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Banshee's Cry+Deal 33 damage to ALL enemies.
Costs
less for each Ethereal card played this combat.
Attack
7Attack, Rare, Cost 7


Beacon of Hope+Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Beat Down+Play 4 random Attacks from your Discard Pile.
Skill
3Skill, Rare, Cost 3


Bolas+Deal 4 damage.
At the start of your next turn, return this to your Hand.
Attack
0Attack, Rare, Cost 0


Calamity+Whenever you play an Attack, add a random Attack into your Hand.
Power
2Power, Rare, Cost 2


Call of the Void+Innate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Power
1Power, Rare, Cost 1


Demesne+Ethereal.
At the start of your turn, gain
and draw 1 additional card.
Power
2Power, Rare, Cost 2


Devour Life+Whenever you play a Soul, Summon 2.
Power
1Power, Rare, Cost 1


Eidolon+Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Skill
1Skill, Rare, Cost 1


End of Days+Apply 37 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Skill
3Skill, Rare, Cost 3


Entropy+Innate.
At the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Eradicate+Retain.
Deal 14 damage X times.
Attack
0Attack, Rare, Cost 0


Eternal Armor+Gain 12 Plating.
Power
3Power, Rare, Cost 3


Glimpse Beyond+ALL players add 4 Souls into their Draw Pile.
Exhaust.
Skill
1Skill, Rare, Cost 1


Gold Axe+Retain.
Deal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1


Hand of Greed+Deal 25 damage.
If Fatal, gain 25 Gold.
Attack
2Attack, Rare, Cost 2


Hang+Deal 13 damage.
Double the damage ALL Hang cards deal to this enemy.
Attack
1Attack, Rare, Cost 1



Skill
1


Jackpot+Deal 30 damage.
Add 3 random Upgraded 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


Knockdown+Deal 14 damage.
The enemy takes triple damage from other players this turn.
Attack
3Attack, Rare, Cost 3


Master of Strategy+Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1


Mimic+Gain Block equal to the Block on another player.
Skill
1Skill, Rare, Cost 1


Misery+Retain.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.
Attack
0Attack, Rare, Cost 0


Necro Mastery+Summon 8.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Power
2Power, Rare, Cost 2


Neurosurge+Gain 4
.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Power
0Power, Rare, Cost 0


Nostalgia+The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power
0Power, Rare, Cost 0


Oblivion+Whenever you play a card this turn, apply 4 Doom to the enemy.
Skill
0Skill, Rare, Cost 0


Rally+ALL players gain 17 Block.
Skill
2Skill, Rare, Cost 2


Reanimate+Summon 25.
Exhaust.
Skill
3Skill, Rare, Cost 3


Reaper Form+Retain.
Whenever Attacks deal damage, apply that much Doom.
Power
3Power, Rare, Cost 3


Rend+Deal 18 damage.
Deals 8 additional damage for each unique debuff on the enemy.
Attack
2Attack, Rare, Cost 2


Rolling Boulder+At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
Power
3Power, Rare, Cost 3


Sacrifice+Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Skill
0Skill, Rare, Cost 0