Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Rare | Procure a random potion. Exhaust. | |
| 1 | Skill | Rare | Put every Rare card from your Draw Pile into your Hand. Exhaust. | |
| 9 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 1 | Power | Rare | Whenever you gain Block on your turn, other players gain half that much Block. | |
| 3 | Skill | Rare | Play 3 random Attacks from your Discard Pile. | |
| 0 | Attack | Rare | Deal 3 damage. At the start of your next turn, return this to your Hand. | |
| 3 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 1 | Power | Rare | At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| 3 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 1 | Power | Rare | Whenever you play a Soul, Summon 1. | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 3 | Skill | Rare | Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. | |
| 1 | Power | Rare | At the start of your turn, Transform 1 card in your Hand. | |
| 0 | Attack | Rare | Retain. Deal 11 damage X times. | |
| 3 | Power | Rare | Gain 9 Plating. | |
| 1 | Skill | Rare | ALL players add 3 Souls into their Draw Pile. Exhaust. | |
| 1 | Attack | Rare | Deal damage equal to the number of cards played this combat. | |
| 2 | Attack | Rare | Deal 20 damage. If Fatal, gain 20 Gold. | |
| 1 | Attack | Rare | Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. | |
| 1 | Skill | Rare | A random card without Replay in your Draw Pile gains Replay 2. | |
| 3 | Attack | Rare | Deal 25 damage. Add 3 random 0 | |
| 3 | Attack | Rare | Deal 10 damage. The enemy takes double damage from other players this turn. | |
| 0 | Skill | Rare | Draw 3 cards. Exhaust. | |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 1 | Skill | Rare | Gain Block equal to the Block on another player. Exhaust. | |
| 0 | Attack | Rare | Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies. | |
| 2 | Power | Rare | Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well. | |
| 0 | Power | Rare | Gain Draw 2 cards. At the start of your turn, apply 3 Doom to yourself. | |
| 1 | Power | Rare | The first Attack or Skill you play each turn is placed on top of your Draw Pile. | |
| 0 | Skill | Rare | Whenever you play a card this turn, apply 3 Doom to the enemy. | |
| 2 | Skill | Rare | ALL players gain 12 Block. | |
| 3 | Skill | Rare | Summon 20. Exhaust. | |
| 3 | Power | Rare | Whenever Attacks deal damage, apply that much Doom. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 3 | Power | Rare | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. | |
| 1 | Skill | Rare | Retain. If Osty is alive, he dies and you gain Block equal to double his Max HP. |