Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Skill | Uncommon | Play 2 random cards from your Draw Pile. | |
| 2 | Skill | Uncommon | Apply 21 Doom and 1 Weak to ALL enemies. | |
| 2 | Skill | Uncommon | Gain 11 Block. Next turn, gain | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 2 | Skill | Uncommon | Gain 13 Block. Retain your Hand this turn. | |
| 2 | Attack | Common | Osty deals 12 damage. This card costs 0 | |
| 2 | Attack | Rare | Deal 20 damage. If Fatal, gain 20 Gold. | |
| 2 | Attack | Uncommon | Osty deals 11 damage and applies 2 Vulnerable to ALL enemies. | |
| 2 | Skill | Uncommon | ALL players Summon 6. Exhaust. | |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 2 | Power | Rare | Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well. | |
| 2 | Skill | Common | Summon 4. Gain 7 Block. | |
| 2 | Skill | Rare | ALL players gain 12 Block. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 2 | Power | Rare | At the start of your turn, add 1 Sweeping Gaze into your Hand. | |
| 2 | Attack | Uncommon | Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile. | |
| 2 | Skill | Uncommon | Apply 3 Weak and Vulnerable to ALL enemies. Exhaust. | |
| 2 | Power | Uncommon | Whenever you apply a debuff to an enemy, they take 9 damage. | |
| 2 | Attack | Uncommon | Deal 11 damage. The next Attack another player plays on the enemy is played an extra time. | |
| 2 | Skill | Uncommon | At the end of 3 turns, deal 40 damage to ALL enemies. | |
| 2 | Attack | Rare | Deal 13 damage. Permanently increase this card's damage by 4. Exhaust. | |
| 2 | Attack | Rare | Deal damage equal to the enemy's Doom. Exhaust. |