Slay the Spire 2

Cards

136 / 150 Cards

NameCostTypeRarityCard text
Afterlife+1SkillCommonSummon 9.
Exhaust.
Alchemize+0SkillRareProcure a random potion.
Exhaust.
Anointed+1SkillRareRetain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Automation+0PowerUncommonEvery 10 cards you draw, gain .
Banshee's Cry+7AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Beacon of Hope+1PowerRareInnate.
Whenever you gain Block on your turn, other players gain half that much Block.
Beat Down+3SkillRarePlay 4 random Attacks from your Discard Pile.
Believe in You+0SkillUncommonAnother player gains .
Blight Strike+1AttackCommonDeal 10 damage.
Apply Doom equal to damage dealt.
Bodyguard+1SkillBasicSummon 7.
Bolas+0AttackRareDeal 4 damage.
At the start of your next turn, return this to your Hand.
Bone Shards+1AttackUncommonIf Osty is alive, he deals 12 damage to ALL enemies and you gain 12 Block.
Osty dies.
Borrowed Time+1SkillUncommonGain 6.
Cards cost an additional this turn.
Bury+4AttackUncommonDeal 63 damage.
Calamity+2PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Calcify+1PowerUncommonOsty's attacks deal 6 additional damage.
Call of the Void+1PowerRareInnate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Capture Spirit+1SkillUncommonEnemy loses 4 HP.
Add 4 Souls into your Draw Pile.
Catastrophe+2SkillUncommonPlay 3 random cards from your Draw Pile.
Cleanse+1SkillUncommonSummon 5.
Exhaust 1 card from your Draw Pile.
Coordinate+1SkillUncommonGive another player 8 Strength this turn.
Countdown+1PowerUncommonAt the start of your turn, apply 9 Doom to a random enemy.
Danse Macabre+1PowerUncommonWhenever you play a card that costs or more, gain 6 Block.
Dark Shackles+0SkillUncommonEnemy loses 15 Strength this turn.
Exhaust.
Death March+1AttackUncommonDeal 9 damage.
Deals 6 additional damage for each card drawn during your turn.
Deathbringer+2SkillUncommonApply 26 Doom and 1 Weak to ALL enemies.
Death's Door+1SkillUncommonGain 7 Block.
If you applied Doom this turn, gain Block 2 additional times.
Debilitate+1AttackUncommonDeal 12 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Defend+1SkillBasicGain 8 Block.
Defile+1AttackCommonEthereal.
Deal 17 damage.
Defy+1SkillCommonEthereal.
Gain 9 Block.
Apply 1 Weak.
Delay+2SkillUncommonGain 13 Block.
Next turn,
gain .
Demesne+2PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Devour Life+1PowerRareWhenever you play a Soul, Summon 2.
Dirge+0SkillUncommonSummon 4 X times.
Add X Souls+ into your Draw Pile.
Exhaust.
Discovery+1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB