Slay the Spire 2

Cards

136 / 153 Cards

NameCostTypeRarityCard text
Afterlife+1SkillCommonSummon 9.
Exhaust.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Banshee's Cry+7AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
Blight Strike+1AttackCommonDeal 10 damage.
Apply Doom equal to damage dealt.
Bodyguard+1SkillBasicSummon 7.
Bone Shards+1AttackUncommonIf Osty is alive, he deals 12 damage to ALL enemies and you gain 12 Block.
Osty dies.
Borrowed Time+1SkillUncommonGain 6.
Cards cost an additional this turn.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Bury+4AttackUncommonDeal 63 damage.
Byrd Swoop+0AttackEventDeal 18 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Calcify+1PowerUncommonOsty's attacks deal 6 additional damage.
Call of the Void+1PowerRareInnate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Caltrops+1PowerEventWhenever you are attacked, deal 5 damage back.
Capture Spirit+1SkillUncommonEnemy loses 4 HP.
Add 4 Souls into your Draw Pile.
Clash+0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 18 damage.
Cleanse+1SkillUncommonSummon 5.
Exhaust 1 card from your Draw Pile.
ClumsyXCurseCurseUnplayable.
Ethereal.
Countdown+1PowerUncommonAt the start of your turn, apply 9 Doom to a random enemy.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Danse Macabre+1PowerUncommonWhenever you play a card that costs or more, gain 6 Block.
DazedXStatusStatusUnplayable.
Ethereal.
Death March+1AttackUncommonDeal 9 damage.
Deals 6 additional damage for each card drawn during your turn.
Deathbringer+2SkillUncommonApply 26 Doom and 1 Weak to ALL enemies.
Death's Door+1SkillUncommonGain 7 Block.
If you applied Doom this turn, gain Block 2 additional times.
Debilitate+1AttackUncommonDeal 12 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Debris1StatusStatusExhaust.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Defend+1SkillBasicGain 8 Block.
Defile+1AttackCommonEthereal.
Deal 17 damage.
Defy+1SkillCommonEthereal.
Gain 9 Block.
Apply 1 Weak.
Delay+2SkillUncommonGain 13 Block.
Next turn,
gain .
Demesne+2PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB