Slay the Spire 2
Cards



RelaxGain 15 Block.
Next turn, draw 2 cards and gain
.
Exhaust.
Skill
3Skill, Ancient, Cost 3


Sentry ModeAt the start of your turn, add 1 Sweeping Gaze into your Hand.
Power
2Power, Rare, Cost 2


Seven StarsDeal 7 damage to ALL enemies 7 times.
Attack
2Attack, Rare, Cost 2


SeveranceDeal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Attack
2Attack, Uncommon, Cost 2


Sleight of FleshWhenever you apply a debuff to an enemy, they take 9 damage.
Power
2Power, Uncommon, Cost 2


Sovereign BladeRetain.
Deal 10 damage.
Attack
2Attack, Token, Cost 2


Spectrum ShiftAt the start of your turn, add 1 random Colorless card into your Hand.
Power
2Power, Uncommon, Cost 2


SqueezeOsty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Attack
3Attack, Rare, Cost 3


Sword SageSovereign Blade gains Replay 1.
Power
2Power, Rare, Cost 2


The ScytheDeal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
Attack
2Attack, Rare, Cost 2


Time's UpDeal damage equal to the enemy's Doom.
Exhaust.
Attack
2Attack, Rare, Cost 2


Toric ToughnessGain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Skill
2Skill, Event, Cost 2


Void FormEthereal.
End your turn.
The first 2 cards you play each turn are free to play.
Power
3Power, Rare, Cost 3


WhistleDeal 33 damage.
Stun the enemy.
Exhaust.
Attack
3Attack, Ancient, Cost 3


Wraith FormGain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
Power
3Power, Ancient, Cost 3