Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | Whenever you create a card, gain 1 Strength. | |
| 9 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 1 | Attack | Rare | Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn. | |
| 0 | Skill | Rare | Draw 1 card. Gain Gain Forge 5. Exhaust. | |
| 3 | Attack | Rare | Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 1 | Skill | Rare | Add 3 random Colorless cards into your Hand. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| 0 | Attack | Rare | Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. | |
| 1 | Attack | Rare | Deal 21 damage to ALL enemies. Fill your Hand with Debris. | |
| 0 | Skill | Rare | Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust. | |
| 3 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 1 | Power | Rare | Whenever you play a Soul, Summon 1. | |
| 1 | Attack | Rare | Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn. | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 3 | Skill | Rare | Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. | |
| 0 | Attack | Rare | Retain. Deal 11 damage X times. | |
| 1 | Skill | Rare | Next turn, put 2 cards from your Draw Pile into your Hand. | |
| 2 | Power | Rare | At the start of your turn, gain | |
| 1 | Skill | Rare | ALL players add 3 Souls into their Draw Pile. Exhaust. | |
| 2 | Skill | Rare | Transform any number of cards in your Hand into Minion Sacrifice. Exhaust. | |
| 2 | Power | Rare | Whenever you Forge, all allies Forge as well. | |
| 1 | Attack | Rare | Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. | |
| 0 | Attack | Rare | Deal 8 damage X times. Double X if it's 4 or more. | |
| 2 | Attack | Rare | Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand. | |
| 1 | Skill | Rare | Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it. | |
| 0 | Attack | Rare | Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand. | |
| 0 | Attack | Rare | Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies. | |
| 2 | Power | Rare | Whenever you attack an enemy, it loses 1 Strength this turn. | |
| 2 | Power | Rare | Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well. | |
| 0 | Power | Rare | Gain Draw 2 cards. At the start of your turn, apply 3 Doom to yourself. | |
| 1 | Power | Rare | Gain 8 Plating. | |
| 0 | Skill | Rare | Whenever you play a card this turn, apply 3 Doom to the enemy. | |
| 3 | Skill | Rare | Summon 20. Exhaust. | |
| 3 | Power | Rare | Whenever Attacks deal damage, apply that much Doom. | |
| 1 | Power | Rare | At the end of combat, gain 30 Gold. | |
| 1 | Skill | Rare | Retain. If Osty is alive, he dies and you gain Block equal to double his Max HP. |