Slay the Spire 2
Cards



Arsenal+Innate.
Whenever you create a card, gain 1 Strength.
Power
1Power, Rare, Cost 1


Astral Pulse+Deal 8 damage to ALL enemies twice.
Attack
0Attack, Common, Cost 0


Beat into Shape+Deal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
Attack
1Attack, Rare, Cost 1


Biased Cognition+Gain 5 Focus.
At the start of your turn, lose 1 Focus.
Power
1Power, Ancient, Cost 1


Black Hole+Whenever you spend or gain
, deal 4 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Bombardment+Deal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Attack
3Attack, Rare, Cost 3


Break+Deal 30 damage.
Apply 7 Vulnerable.
Attack
1Attack, Ancient, Cost 1


Byrd Swoop+Deal 18 damage.
Attack
0Attack, Event, Cost 0


Caltrops+Whenever you are attacked, deal 5 damage back.
Power
1Power, Event, Cost 1


Celestial Might+Deal 6 damage 4 times.
Attack
2Attack, Common, Cost 2


Child of the Stars+Whenever you spend
, gain 3 Block for each
spent.
Power
1Power, Uncommon, Cost 1- Clash


Clash+Can only be played if every card in your Hand is an Attack.
Deal 18 damage.
Attack
0Attack, Event, Cost 0 


Collision Course+Deal 15 damage.
Add a Debris into your Hand.
Attack
0Attack, Common, Cost 0


Comet+Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Attack
0Attack, Rare, Cost 0


Corruption+Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Power
2Power, Ancient, Cost 2


Crash Landing+Deal 26 damage to ALL enemies.
Fill your Hand with Debris.
Attack
1Attack, Rare, Cost 1


Crescent Spear+Deal 8 damage.
Deals 3 additional damage for ALL your cards that have a
cost.
Attack
1Attack, Common, Cost 1


Crush Under+Deal 8 damage to ALL enemies. All enemies lose 2 Strength this turn.
Attack
1Attack, Common, Cost 1


Devastate+Deal 40 damage.
Attack
1Attack, Uncommon, Cost 1


Dying Star+Ethereal.
Deal 11 damage to ALL enemies. ALL enemies lose 11 Strength this turn.
Attack
1Attack, Rare, Cost 1


Exterminate+Deal 4 damage to ALL enemies 4 times.
Attack
1Attack, Event, Cost 1


Falling Star+Deal 12 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Attack
0Attack, Basic, Cost 0


Forbidden Grimoire+At the end of combat, you may remove a card from your Deck.
Eternal.
Power
1Power, Ancient, Cost 1


Furnace+At the start of your turn, Forge 7.
Power
1Power, Uncommon, Cost 1


Gamma Blast+Deal 18 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Attack
0Attack, Uncommon, Cost 0


Genesis+At the start of your turn, gain 

.
Power
2Power, Rare, Cost 2


Giant Rock+Deal 20 damage.
Attack
1Attack, Token, Cost 1


Guiding Star+Deal 13 damage.
Draw 3 cards.
Attack
1Attack, Common, Cost 1


Hammer Time+Whenever you Forge, all allies Forge as well.
Power
1Power, Rare, Cost 1


Heavenly Drill+Deal 10 damage X times.
Double X if it's 4 or more.
Attack
0Attack, Rare, Cost 0


Hegemony+Deal 18 damage.
Next turn, gain

.
Attack
2Attack, Uncommon, Cost 2


Heirloom Hammer+Deal 25 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2


Hello World+Innate.
At the start of your turn, add a random Common card into your Hand.
Power
1Power, Event, Cost 1


Kingly Kick+Deal 35 damage.
Whenever you draw this card, reduce its cost by 1.
Attack
4Attack, Uncommon, Cost 4


Kingly Punch+Deal 10 damage.
Whenever you draw this card, increase its damage by 6 this combat.
Attack
1Attack, Uncommon, Cost 1


Knockout Blow+Deal 38 damage.
If this kills an enemy, gain 5
.
Attack
3Attack, Uncommon, Cost 3