Slay the Spire 2

Cards

136 / 56 Cards

NameCostTypeRarityCard text
Apparition1SkillAncientEthereal.
Gain 1 Intangible.
Exhaust.
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Beat into Shape1AttackRareDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
BEGONE!1SkillCommonChoose a card in your Hand to Transform into Minion Strike.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Black Hole1PowerUncommonWhenever you spend or gain , deal 3 damage to ALL enemies.
Break1AttackAncientDeal 20 damage.
Apply 5 Vulnerable.
Bundle of Joy1SkillRareAdd 3 random Colorless cards into your Hand.
Exhaust.
CHARGE!!1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
Conqueror1SkillUncommonForge 3.
Sovereign Blade deals double damage to the enemy this turn.
Convergence1SkillUncommonNext turn,
gain and .
Retain your Hand this turn.
Cosmic Indifference1SkillCommonGain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Crash Landing1AttackRareDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear1AttackCommonDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crush Under1AttackCommonDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Defend1SkillBasicGain 5 Block.
Devastate1AttackUncommonDeal 30 damage.
Dying Star1AttackRareEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Foregone Conclusion1SkillRareNext turn, put 2 cards from your Draw Pile into your Hand.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Gather Light1SkillCommonGain 8 Block.
Gain .
Glimmer1SkillUncommonDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glow1SkillCommonGain .
Draw 1 card.
Next turn, draw 1 card.
Guiding Star1AttackCommonDeal 12 damage.
Draw 2 cards.
Hidden Cache1SkillCommonGain .
Next turn, gain .
I Am Invincible1SkillRareGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Kingly Punch1AttackUncommonDeal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Manifest Authority1SkillUncommonGain 7 Block.
Add 1 random Colorless card into your Hand.
Maul1AttackAncientDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Neow's Fury1AttackAncientDeal 10 damage.
Put up to 2 cards from your Discard Pile into your Hand.
Exhaust.
Neutron Aegis1PowerRareGain 8 Plating.
Pale Blue Dot1PowerUncommonIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Parry1PowerUncommonSovereign Blade now gains 10 Block.
Patter1SkillCommonGain 8 Block.
Gain 2 Vigor.
Photon Cut1AttackCommonDeal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB