Slay the Spire 2

Cards

3772 / 217 Cards

NameCostTypeRarityCard text
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Cosmic Indifference1SkillCommonGain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Crash Landing1AttackRareDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear1AttackCommonDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crush Under1AttackCommonDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
DazedXStatusStatusUnplayable.
Ethereal.
Debris1StatusStatusExhaust.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Decisions, Decisions0SkillRareDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Defend1SkillBasicGain 5 Block.
Deprecated Card0StatusStatusThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Devastate1AttackUncommonDeal 30 damage.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
DisintegrationXStatusStatusAt the end of your turn, take 6 damage.
Distraction1SkillEventAdd a random Skill into your Hand. It's free to play this turn.
Exhaust.
DoubtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Dual Wield1SkillEventChoose an Attack or Power card. Add a copy of that card into your Hand.
Dying Star1AttackRareEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Enlightenment0SkillEventReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Entrench2SkillEventDouble your Block.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Eternal Armor3PowerRareGain 9 Plating.
Exterminate1AttackEventDeal 3 damage to ALL enemies 4 times.
Falling Star0AttackBasicDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Feeding Frenzy0SkillEventGain 5 Strength this turn.
Finesse0SkillUncommonGain 4 Block.
Draw 1 card.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
FollyXCurseCurseUnplayable.
Innate.
Ethereal.
Eternal.
Clear all
Cards · Slay the Spire 2 · Page 2 · SlaySpireDB