Slay the Spire 2
Cards



ArsenalWhenever you create a card, gain 1 Strength.
Power
1Power, Rare, Cost 1


Astral PulseDeal 6 damage to ALL enemies twice.
Attack
0Attack, Common, Cost 0


AutomationEvery 10 cards you draw, gain
.
Power
1Power, Uncommon, Cost 1


Beacon of HopeWhenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Beat into ShapeDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Attack
1Attack, Rare, Cost 1


Black HoleWhenever you spend or gain
, deal 3 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


BolasDeal 3 damage.
At the start of your next turn, return this to your Hand.
Attack
0Attack, Rare, Cost 0


BombardmentDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Attack
3Attack, Rare, Cost 3


Byrd SwoopDeal 14 damage.
Attack
0Attack, Event, Cost 0


CalamityWhenever you play an Attack, add a random Attack into your Hand.
Power
3Power, Rare, Cost 3


CaltropsWhenever you are attacked, deal 3 damage back.
Power
1Power, Event, Cost 1


Celestial MightDeal 6 damage 3 times.
Attack
2Attack, Common, Cost 2


Child of the StarsWhenever you spend
, gain 2 Block for each
spent.
Power
1Power, Uncommon, Cost 1- Clash


ClashCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Attack
0Attack, Event, Cost 0 


Collision CourseDeal 11 damage.
Add a Debris into your Hand.
Attack
0Attack, Common, Cost 0


CometDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Attack
0Attack, Rare, Cost 0


Crash LandingDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Attack
1Attack, Rare, Cost 1


Crescent SpearDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a
cost.
Attack
1Attack, Common, Cost 1


Crush UnderDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Attack
1Attack, Common, Cost 1


DevastateDeal 30 damage.
Attack
1Attack, Uncommon, Cost 1


Dramatic EntranceInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Dying StarEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Attack
1Attack, Rare, Cost 1


EntropyAt the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Eternal ArmorGain 9 Plating.
Power
3Power, Rare, Cost 3


ExterminateDeal 3 damage to ALL enemies 4 times.
Attack
1Attack, Event, Cost 1


Falling StarDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Attack
0Attack, Basic, Cost 0


FastenGain an additional 4 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


FisticuffsDeal 7 damage.
Gain Block equal to damage dealt.
Attack
1Attack, Uncommon, Cost 1


Flash of SteelDeal 5 damage.
Draw 1 card.
Attack
0Attack, Uncommon, Cost 0


FurnaceAt the start of your turn, Forge 5.
Power
1Power, Uncommon, Cost 1


Gamma BlastDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Attack
0Attack, Uncommon, Cost 0


Gang UpDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Attack
1Attack, Uncommon, Cost 1


GenesisAt the start of your turn, gain 
.
Power
2Power, Rare, Cost 2


Giant RockDeal 16 damage.
Attack
1Attack, Token, Cost 1


Gold AxeDeal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1


Guiding StarDeal 12 damage.
Draw 2 cards.
Attack
1Attack, Common, Cost 1