Slay the Spire 2

Cards

133 / 33 Cards

NameCostTypeRarityCard text
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Black Hole1PowerUncommonWhenever you spend or gain , deal 3 damage to ALL enemies.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Eternal Armor3PowerRareGain 9 Plating.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Genesis2PowerRareAt the start of your turn, gain .
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Monarch's Gaze2PowerRareWhenever you attack an enemy, it loses 1 Strength this turn.
Neutron Aegis1PowerRareGain 8 Plating.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Orbit2PowerUncommonEvery 4 you spend,
gain .
Pale Blue Dot1PowerUncommonIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Parry1PowerUncommonSovereign Blade now gains 10 Block.
Pillar of Creation1PowerUncommonWhenever you create a card, gain 3 Block.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Royalties1PowerRareAt the end of combat, gain 30 Gold.
Seeking Edge1PowerRareForge 7.
Sovereign Blade now deals damage to ALL enemies.
Spectrum Shift2PowerUncommonAt the start of your turn, add 1 random Colorless card into your Hand.
Stratagem1PowerUncommonWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Sword Sage2PowerRareSovereign Blade gains Replay 1.
Tyranny1PowerRareAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Void Form3PowerRareEthereal.
End your turn.
The first 2 cards you play each turn are free to play.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB