Slay the Spire 2

Cards

136 / 76 Cards

NameCostTypeRarityCard text
Alchemize1SkillRareProcure a random potion.
Exhaust.
Anointed1SkillRarePut every Rare card from your Draw Pile into your Hand.
Exhaust.
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Beat into Shape1AttackRareDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
BEGONE!1SkillCommonChoose a card in your Hand to Transform into Minion Strike.
Black Hole1PowerUncommonWhenever you spend or gain , deal 3 damage to ALL enemies.
Bundle of Joy1SkillRareAdd 3 random Colorless cards into your Hand.
Exhaust.
CHARGE!!1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
Conqueror1SkillUncommonForge 3.
Sovereign Blade deals double damage to the enemy this turn.
Convergence1SkillUncommonNext turn,
gain and .
Retain your Hand this turn.
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Cosmic Indifference1SkillCommonGain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Crash Landing1AttackRareDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear1AttackCommonDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crush Under1AttackCommonDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Defend1SkillBasicGain 5 Block.
Devastate1AttackUncommonDeal 30 damage.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Dying Star1AttackRareEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Foregone Conclusion1SkillRareNext turn, put 2 cards from your Draw Pile into your Hand.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gather Light1SkillCommonGain 8 Block.
Gain .
Glimmer1SkillUncommonDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glow1SkillCommonGain .
Draw 1 card.
Next turn, draw 1 card.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Guiding Star1AttackCommonDeal 12 damage.
Draw 2 cards.
Hidden Cache1SkillCommonGain .
Next turn, gain .
Hidden Gem1SkillRareA random card without Replay in your Draw Pile gains Replay 2.
Huddle Up1SkillUncommonALL players draw 2 cards.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB