Slay the Spire 2
Cards



Beat DownPlay 3 random Attacks from your Discard Pile.
Skill
3Skill, Rare, Cost 3


BombardmentDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Attack
3Attack, Rare, Cost 3


BulwarkGain 12 Block.
Forge 10.
Skill
2Skill, Uncommon, Cost 2


CalamityWhenever you play an Attack, add a random Attack into your Hand.
Power
3Power, Rare, Cost 3


CatastrophePlay 2 random cards from your Draw Pile.
Skill
2Skill, Uncommon, Cost 2


Celestial MightDeal 6 damage 3 times.
Attack
2Attack, Common, Cost 2


EquilibriumGain 13 Block.
Retain your Hand this turn.
Skill
2Skill, Uncommon, Cost 2


Eternal ArmorGain 9 Plating.
Power
3Power, Rare, Cost 3


GenesisAt the start of your turn, gain 
.
Power
2Power, Rare, Cost 2


GlitterstreamGain 11 Block.
Next turn, gain 5 Block.
Skill
2Skill, Common, Cost 2


GUARDS!!!Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Skill
2Skill, Rare, Cost 2


Hammer TimeWhenever you Forge, all allies Forge as well.
Power
2Power, Rare, Cost 2


Hand of GreedDeal 20 damage.
If Fatal, gain 20 Gold.
Attack
2Attack, Rare, Cost 2


HegemonyDeal 15 damage.
Next turn, gain
.
Attack
2Attack, Uncommon, Cost 2


Heirloom HammerDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2


JackpotDeal 25 damage.
Add 3 random 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


Kingly KickDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Attack
4Attack, Uncommon, Cost 4


KnockdownDeal 10 damage.
The enemy takes double damage from other players this turn.
Attack
3Attack, Rare, Cost 3


Knockout BlowDeal 30 damage.
If this kills an enemy, gain 5
.
Attack
3Attack, Uncommon, Cost 3


MayhemAt the start of your turn, play the top card of your Draw Pile.
Power
2Power, Rare, Cost 2


Monarch's GazeWhenever you attack an enemy, it loses 1 Strength this turn.
Power
2Power, Rare, Cost 2


OrbitEvery 4
you spend,
gain
.
Power
2Power, Uncommon, Cost 2


ProphesizeDraw 6 cards.
Skill
2Skill, Uncommon, Cost 2


RallyALL players gain 12 Block.
Skill
2Skill, Rare, Cost 2


RendDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Attack
2Attack, Rare, Cost 2


Rolling BoulderAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Power
3Power, Rare, Cost 3


Seven StarsDeal 7 damage to ALL enemies 7 times.
Attack
2Attack, Rare, Cost 2


ShockwaveApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


Spectrum ShiftAt the start of your turn, add 1 random Colorless card into your Hand.
Power
2Power, Uncommon, Cost 2


Sword SageSovereign Blade gains Replay 1.
Power
2Power, Rare, Cost 2


Tag TeamDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Attack
2Attack, Uncommon, Cost 2


The BombAt the end of 3 turns, deal 40 damage to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


Void FormEthereal.
End your turn.
The first 2 cards you play each turn are free to play.
Power
3Power, Rare, Cost 3