Slay the Spire 2

Cards

123 / 23 Cards

NameCostTypeRarityCard text
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Genesis2PowerRareAt the start of your turn, gain .
Glitterstream2SkillCommonGain 11 Block.
Next turn, gain 5 Block.
GUARDS!!!2SkillRareTransform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Monarch's Gaze2PowerRareWhenever you attack an enemy, it loses 1 Strength this turn.
Orbit2PowerUncommonEvery 4 you spend,
gain .
Prophesize2SkillUncommonDraw 6 cards.
Rally2SkillRareALL players gain 12 Block.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Seven Stars2AttackRareDeal 7 damage to ALL enemies 7 times.
Shockwave2SkillUncommonApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Spectrum Shift2PowerUncommonAt the start of your turn, add 1 random Colorless card into your Hand.
Sword Sage2PowerRareSovereign Blade gains Replay 1.
Tag Team2AttackUncommonDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
The Bomb2SkillUncommonAt the end of 3 turns, deal 40 damage to ALL enemies.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB