Slay the Spire 2
Cards



Mind BlastInnate.
Deal damage equal to the number of cards in your Draw Pile.
Attack
1Attack, Uncommon, Cost 1


MonologueWhenever you play a card this turn, gain 1 Strength this turn.
Skill
0Skill, Uncommon, Cost 0


OmnisliceDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Attack
0Attack, Uncommon, Cost 0


OrbitEvery 4
you spend,
gain
.
Power
2Power, Uncommon, Cost 2


Pale Blue DotIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Power
1Power, Uncommon, Cost 1


PanacheEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Power
0Power, Uncommon, Cost 0



Skill
0


ParrySovereign Blade now gains 10 Block.
Power
1Power, Uncommon, Cost 1


Particle WallGain 9 Block.
Return this card to your Hand.
Skill
0Skill, Uncommon, Cost 0


Pillar of CreationWhenever you create a card, gain 3 Block.
Power
1Power, Uncommon, Cost 1


Prep TimeAt the start of your turn, gain 4 Vigor.
Power
1Power, Uncommon, Cost 1


ProductionGain 
.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


ProlongNext turn, gain Block equal to your current Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


ProphesizeDraw 6 cards.
Skill
2Skill, Uncommon, Cost 2


ProwessGain 1 Strength.
Gain 1 Dexterity.
Power
1Power, Uncommon, Cost 1


PurityRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


QuasarChoose 1 of 3 random Colorless cards to add into your Hand.
Skill
0Skill, Uncommon, Cost 0


RadiateDeal 3 damage to ALL enemies for each
gained this turn.
Attack
0Attack, Uncommon, Cost 0


ReflectGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Skill
1Skill, Uncommon, Cost 1


ResonanceGain 1 Strength. ALL enemies lose 1 Strength.
Skill
1Skill, Uncommon, Cost 1


RestlessnessRetain.
If your Hand is empty, draw 2 cards and gain
.
Skill
0Skill, Uncommon, Cost 0


Royal GambleGain 9
.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Seeker StrikeDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Attack
1Attack, Uncommon, Cost 1


Shining StrikeDeal 8 damage.
Gain
.
Put this card on top of your Draw Pile.
Attack
1Attack, Uncommon, Cost 1


ShockwaveApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


Spectrum ShiftAt the start of your turn, add 1 random Colorless card into your Hand.
Power
2Power, Uncommon, Cost 2


SplashChoose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


StardustDeal 5 damage to a random enemy X times.
Attack
0Attack, Uncommon, Cost 0


StratagemWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Power
1Power, Uncommon, Cost 1


Summon ForthPut Sovereign Blade into your Hand from anywhere.
Forge 8.
Skill
1Skill, Uncommon, Cost 1


SupermassiveDeal 5 damage.
Deals 3 additional damage for each card you created this combat.
Attack
1Attack, Uncommon, Cost 1


Tag TeamDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Attack
2Attack, Uncommon, Cost 2


TerraformingGain 6 Vigor.
Skill
1Skill, Uncommon, Cost 1


The BombAt the end of 3 turns, deal 40 damage to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


Thinking AheadDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Thrumming HatchetDeal 11 damage.
At the start of your next turn, return this to your Hand.
Attack
1Attack, Uncommon, Cost 1