Slay the Spire 2
Cards



Alignment+Gain 

.
Skill
0Skill, Uncommon, Cost 0


Astral Pulse+Deal 8 damage to ALL enemies twice.
Attack
0Attack, Common, Cost 0


Automation+Every 10 cards you draw, gain
.
Power
0Power, Uncommon, Cost 0


BEGONE!+Choose a card in your Hand to Transform into Minion Strike+.
Skill
1Skill, Common, Cost 1


Believe in You+Another player gains 

.
Skill
0Skill, Uncommon, Cost 0


Black Hole+Whenever you spend or gain
, deal 4 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Bulwark+Gain 15 Block.
Forge 13.
Skill
2Skill, Uncommon, Cost 2


Catastrophe+Play 3 random cards from your Draw Pile.
Skill
2Skill, Uncommon, Cost 2


Celestial Might+Deal 6 damage 4 times.
Attack
2Attack, Common, Cost 2


CHARGE!!+Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs+.
Skill
1Skill, Uncommon, Cost 1


Child of the Stars+Whenever you spend
, gain 3 Block for each
spent.
Power
1Power, Uncommon, Cost 1


Cloak of Stars+Gain 10 Block.
Skill
0Skill, Common, Cost 0


Collision Course+Deal 15 damage.
Add a Debris into your Hand.
Attack
0Attack, Common, Cost 0


Conqueror+Forge 5.
Sovereign Blade deals double damage to the enemy this turn.
Skill
1Skill, Uncommon, Cost 1


Convergence+Next turn,
gain
and 
.
Retain your Hand this turn.
Skill
1Skill, Uncommon, Cost 1


Coordinate+Give another player 8 Strength this turn.
Skill
1Skill, Uncommon, Cost 1


Cosmic Indifference+Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Skill
1Skill, Common, Cost 1


Crescent Spear+Deal 8 damage.
Deals 3 additional damage for ALL your cards that have a
cost.
Attack
1Attack, Common, Cost 1


Crush Under+Deal 8 damage to ALL enemies. All enemies lose 2 Strength this turn.
Attack
1Attack, Common, Cost 1


Dark Shackles+Enemy loses 15 Strength this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Devastate+Deal 40 damage.
Attack
1Attack, Uncommon, Cost 1


Discovery+Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


Dramatic Entrance+Innate.
Deal 15 damage to ALL enemies.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Equilibrium+Gain 16 Block.
Retain your Hand this turn.
Skill
2Skill, Uncommon, Cost 2


Fasten+Gain an additional 6 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


Finesse+Gain 7 Block.
Draw 1 card.
Skill
0Skill, Uncommon, Cost 0


Fisticuffs+Deal 9 damage.
Gain Block equal to damage dealt.
Attack
1Attack, Uncommon, Cost 1


Flash of Steel+Deal 8 damage.
Draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Furnace+At the start of your turn, Forge 7.
Power
1Power, Uncommon, Cost 1


Gamma Blast+Deal 18 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Attack
0Attack, Uncommon, Cost 0


Gang Up+Deal 5 damage.
Deals 7 additional damage for each time another player has attacked the enemy this turn.
Attack
1Attack, Uncommon, Cost 1


Gather Light+Gain 11 Block.
Gain
.
Skill
1Skill, Common, Cost 1


Glimmer+Draw 4 cards.
Put 1 card from your Hand on top of your Draw Pile.
Skill
1Skill, Uncommon, Cost 1


Glitterstream+Gain 13 Block.
Next turn, gain 7 Block.
Skill
2Skill, Common, Cost 2


Glow+Gain 
.
Draw 1 card.
Next turn, draw 1 card.
Skill
1Skill, Common, Cost 1


Guiding Star+Deal 13 damage.
Draw 3 cards.
Attack
1Attack, Common, Cost 1