Slay the Spire 2

Cards

136 / 80 Cards

NameCostTypeRarityCard text
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Astral Pulse0AttackCommonDeal 6 damage to ALL enemies twice.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Beat into Shape1AttackRareDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Black Hole1PowerUncommonWhenever you spend or gain , deal 3 damage to ALL enemies.
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
Collision Course0AttackCommonDeal 11 damage.
Add a Debris into your Hand.
Comet0AttackRareDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Crash Landing1AttackRareDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear1AttackCommonDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crush Under1AttackCommonDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Devastate1AttackUncommonDeal 30 damage.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Dying Star1AttackRareEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Eternal Armor3PowerRareGain 9 Plating.
Falling Star0AttackBasicDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Gamma Blast0AttackUncommonDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Genesis2PowerRareAt the start of your turn, gain .
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Guiding Star1AttackCommonDeal 12 damage.
Draw 2 cards.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB