Slay the Spire 2

Cards

136 / 70 Cards

NameCostTypeRarityCard text
Alchemize1SkillRareProcure a random potion.
Exhaust.
Alignment0SkillUncommonGain .
Anointed1SkillRarePut every Rare card from your Draw Pile into your Hand.
Exhaust.
Beat Down3SkillRarePlay 3 random Attacks from your Discard Pile.
BEGONE!1SkillCommonChoose a card in your Hand to Transform into Minion Strike.
Believe in You0SkillUncommonAnother player gains .
Big Bang0SkillRareDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
Bundle of Joy1SkillRareAdd 3 random Colorless cards into your Hand.
Exhaust.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
CHARGE!!1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Cloak of Stars0SkillCommonGain 7 Block.
Conqueror1SkillUncommonForge 3.
Sovereign Blade deals double damage to the enemy this turn.
Convergence1SkillUncommonNext turn,
gain and .
Retain your Hand this turn.
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Cosmic Indifference1SkillCommonGain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
Decisions, Decisions0SkillRareDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Defend1SkillBasicGain 5 Block.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Finesse0SkillUncommonGain 4 Block.
Draw 1 card.
Foregone Conclusion1SkillRareNext turn, put 2 cards from your Draw Pile into your Hand.
Gather Light1SkillCommonGain 8 Block.
Gain .
Glimmer1SkillUncommonDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glitterstream2SkillCommonGain 11 Block.
Next turn, gain 5 Block.
Glow1SkillCommonGain .
Draw 1 card.
Next turn, draw 1 card.
GUARDS!!!2SkillRareTransform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Hidden Cache1SkillCommonGain .
Next turn, gain .
Hidden Gem1SkillRareA random card without Replay in your Draw Pile gains Replay 2.
Huddle Up1SkillUncommonALL players draw 2 cards.
Exhaust.
I Am Invincible1SkillRareGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Impatience0SkillUncommonIf you have no Attacks in your Hand, draw 2 cards.
Intercept1SkillUncommonGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Jack of All Trades0SkillUncommonAdd 1 random Colorless card into your Hand.
Exhaust.
Know Thy Place0SkillCommonApply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB