Slay the Spire 2

Cards

136 / 101 Cards

NameCostTypeRarityCard text
Alchemize1SkillRareProcure a random potion.
Exhaust.
Alignment0SkillUncommonGain .
Anointed1SkillRarePut every Rare card from your Draw Pile into your Hand.
Exhaust.
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Beat Down3SkillRarePlay 3 random Attacks from your Discard Pile.
BEGONE!1SkillCommonChoose a card in your Hand to Transform into Minion Strike.
Believe in You0SkillUncommonAnother player gains .
Big Bang0SkillRareDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Black Hole1PowerUncommonWhenever you spend or gain , deal 3 damage to ALL enemies.
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
Bundle of Joy1SkillRareAdd 3 random Colorless cards into your Hand.
Exhaust.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
CHARGE!!1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
Cloak of Stars0SkillCommonGain 7 Block.
Conqueror1SkillUncommonForge 3.
Sovereign Blade deals double damage to the enemy this turn.
Convergence1SkillUncommonNext turn,
gain and .
Retain your Hand this turn.
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Cosmic Indifference1SkillCommonGain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
Decisions, Decisions0SkillRareDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Defend1SkillBasicGain 5 Block.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Eternal Armor3PowerRareGain 9 Plating.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Finesse0SkillUncommonGain 4 Block.
Draw 1 card.
Foregone Conclusion1SkillRareNext turn, put 2 cards from your Draw Pile into your Hand.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Gather Light1SkillCommonGain 8 Block.
Gain .
Genesis2PowerRareAt the start of your turn, gain .
Glimmer1SkillUncommonDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB