Slay the Spire 2
Cards



Alchemize+Procure a random potion.
Exhaust.
Skill
0Skill, Rare, Cost 0


Alignment+Gain 

.
Skill
0Skill, Uncommon, Cost 0


Anointed+Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Beat Down+Play 4 random Attacks from your Discard Pile.
Skill
3Skill, Rare, Cost 3


BEGONE!+Choose a card in your Hand to Transform into Minion Strike+.
Skill
1Skill, Common, Cost 1


Believe in You+Another player gains 

.
Skill
0Skill, Uncommon, Cost 0


Big Bang+Innate.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Skill
0Skill, Rare, Cost 0


Bulwark+Gain 15 Block.
Forge 13.
Skill
2Skill, Uncommon, Cost 2


Bundle of Joy+Add 4 random Colorless cards into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Catastrophe+Play 3 random cards from your Draw Pile.
Skill
2Skill, Uncommon, Cost 2


CHARGE!!+Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs+.
Skill
1Skill, Uncommon, Cost 1


Cloak of Stars+Gain 10 Block.
Skill
0Skill, Common, Cost 0


Conqueror+Forge 5.
Sovereign Blade deals double damage to the enemy this turn.
Skill
1Skill, Uncommon, Cost 1


Convergence+Next turn,
gain
and 
.
Retain your Hand this turn.
Skill
1Skill, Uncommon, Cost 1


Coordinate+Give another player 8 Strength this turn.
Skill
1Skill, Uncommon, Cost 1


Cosmic Indifference+Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Skill
1Skill, Common, Cost 1


Dark Shackles+Enemy loses 15 Strength this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Decisions, Decisions+Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Skill
0Skill, Rare, Cost 0


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Discovery+Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


Equilibrium+Gain 16 Block.
Retain your Hand this turn.
Skill
2Skill, Uncommon, Cost 2


Finesse+Gain 7 Block.
Draw 1 card.
Skill
0Skill, Uncommon, Cost 0


Foregone Conclusion+Next turn, put 3 cards from your Draw Pile into your Hand.
Skill
1Skill, Rare, Cost 1


Gather Light+Gain 11 Block.
Gain
.
Skill
1Skill, Common, Cost 1


Glimmer+Draw 4 cards.
Put 1 card from your Hand on top of your Draw Pile.
Skill
1Skill, Uncommon, Cost 1


Glitterstream+Gain 13 Block.
Next turn, gain 7 Block.
Skill
2Skill, Common, Cost 2


Glow+Gain 
.
Draw 1 card.
Next turn, draw 1 card.
Skill
1Skill, Common, Cost 1


GUARDS!!!+Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.
Skill
2Skill, Rare, Cost 2



Skill
1



Skill
1


Huddle Up+ALL players draw 3 cards.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


I Am Invincible+Gain 13 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Skill
1Skill, Rare, Cost 1


Impatience+If you have no Attacks in your Hand, draw 3 cards.
Skill
0Skill, Uncommon, Cost 0


Intercept+Gain 13 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Skill
1Skill, Uncommon, Cost 1


Jack of All Trades+Add 2 random Colorless cards into your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Know Thy Place+Apply 1 Weak.
Apply 1 Vulnerable.
Skill
0Skill, Common, Cost 0