Slay the Spire 2

Cards

136 / 150 Cards

NameCostTypeRarityCard text
Alchemize+0SkillRareProcure a random potion.
Exhaust.
Alignment+0SkillUncommonGain .
Anointed+1SkillRareRetain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Arsenal+1PowerRareInnate.
Whenever you create a card, gain 1 Strength.
Astral Pulse+0AttackCommonDeal 8 damage to ALL enemies twice.
Automation+0PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope+1PowerRareInnate.
Whenever you gain Block on your turn, other players gain half that much Block.
Beat Down+3SkillRarePlay 4 random Attacks from your Discard Pile.
Beat into Shape+1AttackRareDeal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
BEGONE!+1SkillCommonChoose a card in your Hand to Transform into Minion Strike+.
Believe in You+0SkillUncommonAnother player gains .
Big Bang+0SkillRareInnate.
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Black Hole+1PowerUncommonWhenever you spend or gain , deal 4 damage to ALL enemies.
Bolas+0AttackRareDeal 4 damage.
At the start of your next turn, return this to your Hand.
Bombardment+3AttackRareDeal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Bulwark+2SkillUncommonGain 15 Block.
Forge 13.
Bundle of Joy+1SkillRareAdd 4 random Colorless cards into your Hand.
Exhaust.
Calamity+2PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Catastrophe+2SkillUncommonPlay 3 random cards from your Draw Pile.
Celestial Might+2AttackCommonDeal 6 damage 4 times.
CHARGE!!+1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs+.
Child of the Stars+1PowerUncommonWhenever you spend , gain 3 Block for each spent.
Cloak of Stars+0SkillCommonGain 10 Block.
Collision Course+0AttackCommonDeal 15 damage.
Add a Debris into your Hand.
Comet+0AttackRareDeal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Conqueror+1SkillUncommonForge 5.
Sovereign Blade deals double damage to the enemy this turn.
Convergence+1SkillUncommonNext turn,
gain and .
Retain your Hand this turn.
Coordinate+1SkillUncommonGive another player 8 Strength this turn.
Cosmic Indifference+1SkillCommonGain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Crash Landing+1AttackRareDeal 26 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear+1AttackCommonDeal 8 damage.
Deals 3 additional damage for ALL your cards that have a cost.
Crush Under+1AttackCommonDeal 8 damage to ALL enemies. All enemies lose 2 Strength this turn.
Dark Shackles+0SkillUncommonEnemy loses 15 Strength this turn.
Exhaust.
Decisions, Decisions+0SkillRareDraw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Defend+1SkillBasicGain 8 Block.
Devastate+1AttackUncommonDeal 40 damage.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB