Slay the Spire 2

Cards

136 / 65 Cards

NameCostTypeRarityCard text
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Astral Pulse0AttackCommonDeal 6 damage to ALL enemies twice.
Beat into Shape1AttackRareDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Black Hole1PowerUncommonWhenever you spend or gain , deal 3 damage to ALL enemies.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Byrd Swoop0AttackEventDeal 14 damage.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
Clash0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Collision Course0AttackCommonDeal 11 damage.
Add a Debris into your Hand.
Comet0AttackRareDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Crash Landing1AttackRareDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear1AttackCommonDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crush Under1AttackCommonDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Devastate1AttackUncommonDeal 30 damage.
Dying Star1AttackRareEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Exterminate1AttackEventDeal 3 damage to ALL enemies 4 times.
Falling Star0AttackBasicDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Gamma Blast0AttackUncommonDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Genesis2PowerRareAt the start of your turn, gain .
Giant Rock1AttackTokenDeal 16 damage.
Guiding Star1AttackCommonDeal 12 damage.
Draw 2 cards.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Kingly Kick4AttackUncommonDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch1AttackUncommonDeal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Knockout Blow3AttackUncommonDeal 30 damage.
If this kills an enemy, gain 5.
Lunar Blast0AttackUncommonDeal 4 damage for each Skill already played this turn.
Mad Science1AttackEvent??????
Make It So0AttackRareDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Minion Dive Bomb0AttackTokenDeal 13 damage.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB