Slay the Spire 2
Cards



Alignment+Gain 

.
Skill
0Skill, Uncommon, Cost 0


BEGONE!+Choose a card in your Hand to Transform into Minion Strike+.
Skill
1Skill, Common, Cost 1


Big Bang+Innate.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Skill
0Skill, Rare, Cost 0


Bulwark+Gain 15 Block.
Forge 13.
Skill
2Skill, Uncommon, Cost 2


Bundle of Joy+Add 4 random Colorless cards into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


CHARGE!!+Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs+.
Skill
1Skill, Uncommon, Cost 1


Cloak of Stars+Gain 10 Block.
Skill
0Skill, Common, Cost 0


Conqueror+Forge 5.
Sovereign Blade deals double damage to the enemy this turn.
Skill
1Skill, Uncommon, Cost 1


Convergence+Next turn,
gain
and 
.
Retain your Hand this turn.
Skill
1Skill, Uncommon, Cost 1


Cosmic Indifference+Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Skill
1Skill, Common, Cost 1


Decisions, Decisions+Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Skill
0Skill, Rare, Cost 0


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1- Distraction


Distraction+Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Event, Cost 0 - Dual Wield


Dual Wield+Choose an Attack or Power card. Add 2 copies of that card into your Hand.
Skill
1Skill, Event, Cost 1 


Enlightenment+Reduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.
Skill
0Skill, Event, Cost 0- Entrench


Entrench+Double your Block.
Skill
1Skill, Event, Cost 1 


Feeding Frenzy+Gain 7 Strength this turn.
Skill
0Skill, Event, Cost 0


Foregone Conclusion+Next turn, put 3 cards from your Draw Pile into your Hand.
Skill
1Skill, Rare, Cost 1


Fuel+Gain
.
Draw 2 cards.
Exhaust.
Skill
0Skill, Token, Cost 0


Gather Light+Gain 11 Block.
Gain
.
Skill
1Skill, Common, Cost 1


Glimmer+Draw 4 cards.
Put 1 card from your Hand on top of your Draw Pile.
Skill
1Skill, Uncommon, Cost 1


Glitterstream+Gain 13 Block.
Next turn, gain 7 Block.
Skill
2Skill, Common, Cost 2


Glow+Gain 
.
Draw 1 card.
Next turn, draw 1 card.
Skill
1Skill, Common, Cost 1


GUARDS!!!+Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.
Skill
2Skill, Rare, Cost 2



Skill
1


I Am Invincible+Gain 13 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Skill
1Skill, Rare, Cost 1


Know Thy Place+Apply 1 Weak.
Apply 1 Vulnerable.
Skill
0Skill, Common, Cost 0


Largesse+Another player adds 1 random Upgraded Colorless card to their Hand.
Skill
0Skill, Uncommon, Cost 0


Luminesce+Retain.
Gain

.
Exhaust.
Skill
0Skill, Token, Cost 0



Skill
1


Metamorphosis+Add 5 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Skill
2Skill, Event, Cost 2


Minion Sacrifice+Gain 11 Block.
Exhaust.
Skill
0Skill, Token, Cost 0


Monologue+Retain.
Whenever you play a card this turn, gain 1 Strength this turn.
Skill
0Skill, Uncommon, Cost 0- Outmaneuver


Outmaneuver+Next turn, gain 

.
Skill
1Skill, Event, Cost 1 


Particle Wall+Gain 12 Block.
Return this card to your Hand.
Skill
0Skill, Uncommon, Cost 0


Patter+Gain 10 Block.
Gain 3 Vigor.
Skill
1Skill, Common, Cost 1