Slay the Spire 2

Cards

136 / 153 Cards

NameCostTypeRarityCard text
Alignment+0SkillUncommonGain .
Arsenal+1PowerRareInnate.
Whenever you create a card, gain 1 Strength.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Astral Pulse+0AttackCommonDeal 8 damage to ALL enemies twice.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Beat into Shape+1AttackRareDeal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
BEGONE!+1SkillCommonChoose a card in your Hand to Transform into Minion Strike+.
Big Bang+0SkillRareInnate.
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Black Hole+1PowerUncommonWhenever you spend or gain , deal 4 damage to ALL enemies.
Bombardment+3AttackRareDeal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Bulwark+2SkillUncommonGain 15 Block.
Forge 13.
Bundle of Joy+1SkillRareAdd 4 random Colorless cards into your Hand.
Exhaust.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Byrd Swoop+0AttackEventDeal 18 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Caltrops+1PowerEventWhenever you are attacked, deal 5 damage back.
Celestial Might+2AttackCommonDeal 6 damage 4 times.
CHARGE!!+1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs+.
Child of the Stars+1PowerUncommonWhenever you spend , gain 3 Block for each spent.
Clash+0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 18 damage.
Cloak of Stars+0SkillCommonGain 10 Block.
ClumsyXCurseCurseUnplayable.
Ethereal.
Collision Course+0AttackCommonDeal 15 damage.
Add a Debris into your Hand.
Comet+0AttackRareDeal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Conqueror+1SkillUncommonForge 5.
Sovereign Blade deals double damage to the enemy this turn.
Convergence+1SkillUncommonNext turn,
gain and .
Retain your Hand this turn.
Cosmic Indifference+1SkillCommonGain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Crash Landing+1AttackRareDeal 26 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear+1AttackCommonDeal 8 damage.
Deals 3 additional damage for ALL your cards that have a cost.
Crush Under+1AttackCommonDeal 8 damage to ALL enemies. All enemies lose 2 Strength this turn.
Curse of the BellXCurseCurseUnplayable.
Eternal.
DazedXStatusStatusUnplayable.
Ethereal.
Debris1StatusStatusExhaust.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
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Cards · Slay the Spire 2 · SlaySpireDB