Slay the Spire 2

The Regent · Cards

136 / 50 Cards

NameCostTypeRarityCard text
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Astral Pulse0AttackCommonDeal 6 damage to ALL enemies twice.
Beat into Shape1AttackRareDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
BEGONE!1SkillCommonChoose a card in your Hand to Transform into Minion Strike.
Big Bang0SkillRareDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Bundle of Joy1SkillRareAdd 3 random Colorless cards into your Hand.
Exhaust.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Cloak of Stars0SkillCommonGain 7 Block.
Collision Course0AttackCommonDeal 11 damage.
Add a Debris into your Hand.
Comet0AttackRareDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Cosmic Indifference1SkillCommonGain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Crash Landing1AttackRareDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear1AttackCommonDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crush Under1AttackCommonDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Decisions, Decisions0SkillRareDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Defend1SkillBasicGain 5 Block.
Dying Star1AttackRareEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Falling Star0AttackBasicDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Foregone Conclusion1SkillRareNext turn, put 2 cards from your Draw Pile into your Hand.
Gather Light1SkillCommonGain 8 Block.
Gain .
Genesis2PowerRareAt the start of your turn, gain .
Glitterstream2SkillCommonGain 11 Block.
Next turn, gain 5 Block.
Glow1SkillCommonGain .
Draw 1 card.
Next turn, draw 1 card.
GUARDS!!!2SkillRareTransform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Guiding Star1AttackCommonDeal 12 damage.
Draw 2 cards.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Hidden Cache1SkillCommonGain .
Next turn, gain .
I Am Invincible1SkillRareGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Know Thy Place0SkillCommonApply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Make It So0AttackRareDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Monarch's Gaze2PowerRareWhenever you attack an enemy, it loses 1 Strength this turn.
Neutron Aegis1PowerRareGain 8 Plating.
Patter1SkillCommonGain 8 Block.
Gain 2 Vigor.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB