Slay the Spire 2
The Regent · Cards



Arsenal+Innate.
Whenever you create a card, gain 1 Strength.
Power
1Power, Rare, Cost 1


Astral Pulse+Deal 8 damage to ALL enemies twice.
Attack
0Attack, Common, Cost 0


Beat into Shape+Deal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
Attack
1Attack, Rare, Cost 1


BEGONE!+Choose a card in your Hand to Transform into Minion Strike+.
Skill
1Skill, Common, Cost 1


Big Bang+Innate.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust.
Skill
0Skill, Rare, Cost 0


Bombardment+Deal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Attack
3Attack, Rare, Cost 3


Bundle of Joy+Add 4 random Colorless cards into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Celestial Might+Deal 6 damage 4 times.
Attack
2Attack, Common, Cost 2


Cloak of Stars+Gain 10 Block.
Skill
0Skill, Common, Cost 0


Collision Course+Deal 15 damage.
Add a Debris into your Hand.
Attack
0Attack, Common, Cost 0


Comet+Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Attack
0Attack, Rare, Cost 0


Cosmic Indifference+Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Skill
1Skill, Common, Cost 1


Crash Landing+Deal 26 damage to ALL enemies.
Fill your Hand with Debris.
Attack
1Attack, Rare, Cost 1


Crescent Spear+Deal 8 damage.
Deals 3 additional damage for ALL your cards that have a
cost.
Attack
1Attack, Common, Cost 1


Crush Under+Deal 8 damage to ALL enemies. All enemies lose 2 Strength this turn.
Attack
1Attack, Common, Cost 1


Decisions, Decisions+Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Skill
0Skill, Rare, Cost 0


Dying Star+Ethereal.
Deal 11 damage to ALL enemies. ALL enemies lose 11 Strength this turn.
Attack
1Attack, Rare, Cost 1


Foregone Conclusion+Next turn, put 3 cards from your Draw Pile into your Hand.
Skill
1Skill, Rare, Cost 1


Gather Light+Gain 11 Block.
Gain
.
Skill
1Skill, Common, Cost 1


Genesis+At the start of your turn, gain 

.
Power
2Power, Rare, Cost 2


Glitterstream+Gain 13 Block.
Next turn, gain 7 Block.
Skill
2Skill, Common, Cost 2


Glow+Gain 
.
Draw 1 card.
Next turn, draw 1 card.
Skill
1Skill, Common, Cost 1


GUARDS!!!+Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.
Skill
2Skill, Rare, Cost 2


Guiding Star+Deal 13 damage.
Draw 3 cards.
Attack
1Attack, Common, Cost 1


Hammer Time+Whenever you Forge, all allies Forge as well.
Power
1Power, Rare, Cost 1


Heavenly Drill+Deal 10 damage X times.
Double X if it's 4 or more.
Attack
0Attack, Rare, Cost 0


Heirloom Hammer+Deal 25 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2



Skill
1


I Am Invincible+Gain 13 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Skill
1Skill, Rare, Cost 1


Know Thy Place+Apply 1 Weak.
Apply 1 Vulnerable.
Skill
0Skill, Common, Cost 0


Make It So+Deal 9 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Attack
0Attack, Rare, Cost 0


Monarch's Gaze+Whenever you attack an enemy, it loses 1 Strength this turn.
Power
1Power, Rare, Cost 1


Neutron Aegis+Gain 11 Plating.
Power
1Power, Rare, Cost 1


Patter+Gain 10 Block.
Gain 3 Vigor.
Skill
1Skill, Common, Cost 1


Photon Cut+Deal 13 damage.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


Refine Blade+Forge 13.
Next turn, gain
.
Skill
1Skill, Common, Cost 1