Slay the Spire 2

Cards

73108 / 217 Cards

NameCostTypeRarityCard text
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Feeding Frenzy0SkillEventGain 5 Strength this turn.
Finesse0SkillUncommonGain 4 Block.
Draw 1 card.
Finisher1AttackUncommonDeal 6 damage for each Attack already played this turn.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Flanking2SkillUncommonThe enemy takes double attack damage from other players this turn.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
Flechettes1AttackUncommonDeal 5 damage for each Skill in your Hand.
Flick-Flack1AttackCommonSly.
Deal 6 damage to ALL enemies.
FollyXCurseCurseUnplayable.
Innate.
Ethereal.
Eternal.
Footwork1PowerUncommonGain 2 Dexterity.
Frantic Escape1StatusStatusGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Fuel0SkillTokenGain .
Draw 1 card.
Exhaust.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Giant Rock1AttackTokenDeal 16 damage.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Grand Finale0AttackRareCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
GreedXCurseCurseUnplayable.
Eternal.
GuiltyXCurseCurseUnplayable.
Removed from your Deck after 5 combats.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Hand Trick1SkillUncommonGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Haze3SkillUncommonSly.
Apply 4 Poison to ALL enemies.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Hidden Daggers0SkillUncommonDiscard 2 cards.
Add 2 Shivs into your Hand.
Hidden Gem1SkillRareA random card without Replay in your Draw Pile gains Replay 2.
Huddle Up1SkillUncommonALL players draw 2 cards.
Exhaust.
Impatience0SkillUncommonIf you have no Attacks in your Hand, draw 2 cards.
InfectionXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
Infinite Blades1PowerUncommonAt the start of your turn, add 1 Shiv into your Hand.
InjuryXCurseCurseUnplayable.
Intercept1SkillUncommonGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Jack of All Trades0SkillUncommonAdd 1 random Colorless card into your Hand.
Exhaust.
Jackpot3AttackRareDeal 25 damage.
Add 3 random 0 cards into your Hand.
Knife Trap2SkillRarePlay every Shiv in your Exhaust Pile on the enemy.
Knockdown3AttackRareDeal 10 damage.
The enemy takes double damage from other players this turn.
Lantern KeyXQuestQuestUnplayable.
Unlocks a special event in the next Act.
Clear all
Cards · Slay the Spire 2 · Page 3 · SlaySpireDB