Slay the Spire 2
Cards



Abrasive+Sly.
Gain 1 Dexterity.
Gain 6 Thorns.
Power
3Power, Rare, Cost 3


Accelerant+Poison is triggered 2 additional times.
Power
1Power, Rare, Cost 1


Accuracy+Shivs deal 6 additional damage.
Power
1Power, Uncommon, Cost 1


Afterimage+Innate.
Whenever you play a card, gain 1 Block.
Power
1Power, Rare, Cost 1


Automation+Every 10 cards you draw, gain
.
Power
0Power, Uncommon, Cost 0


Beacon of Hope+Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Calamity+Whenever you play an Attack, add a random Attack into your Hand.
Power
2Power, Rare, Cost 2


Caltrops+Whenever you are attacked, deal 5 damage back.
Power
1Power, Event, Cost 1


Entropy+Innate.
At the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Envenom+Whenever an Attack deals unblocked damage, apply 2 Poison.
Power
2Power, Rare, Cost 2


Eternal Armor+Gain 12 Plating.
Power
3Power, Rare, Cost 3


Fan of Knives+Shivs now hit ALL enemies.
Add 5 Shivs into your Hand.
Power
2Power, Rare, Cost 2


Fasten+Gain an additional 6 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


Footwork+Gain 3 Dexterity.
Power
1Power, Uncommon, Cost 1


Hello World+Innate.
At the start of your turn, add a random Common card into your Hand.
Power
1Power, Event, Cost 1


Infinite Blades+Innate.
At the start of your turn, add 1 Shiv into your Hand.
Power
1Power, Uncommon, Cost 1


Master Planner+When you play a Skill, it gains Sly.
Power
1Power, Rare, Cost 1


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1


Nostalgia+The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power
0Power, Rare, Cost 0


Noxious Fumes+At the start of your turn, apply 3 Poison to ALL enemies.
Power
1Power, Uncommon, Cost 1


Outbreak+Every 3 times you apply Poison, deal 15 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Panache+Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Power
0Power, Uncommon, Cost 0


Phantom Blades+Shivs gain Retain.
The first Shiv you play each turn deals 12 additional damage.
Power
1Power, Uncommon, Cost 1


Prep Time+At the start of your turn, gain 6 Vigor.
Power
1Power, Uncommon, Cost 1


Prowess+Gain 2 Strength.
Gain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


Rolling Boulder+At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
Power
3Power, Rare, Cost 3


Serpent Form+Whenever you play a card, deal 6 damage to a random enemy.
Power
3Power, Rare, Cost 3


Sneaky+Sly.
Whenever another player attacks an enemy, gain 2 Block.
Power
2Power, Rare, Cost 2


Speedster+Innate.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Power
2Power, Uncommon, Cost 2


Stratagem+Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Power
0Power, Uncommon, Cost 0


Tools of the Trade+At the start of your turn, draw 1 card and discard 1 card.
Power
0Power, Rare, Cost 0


Tracking+Weak enemies take double damage from Attacks.
Power
1Power, Rare, Cost 1


Well-Laid Plans+At the end of your turn, Retain up to 2 cards.
Power
1Power, Uncommon, Cost 1