Slay the Spire 2
Cards



Abrasive+Sly.
Gain 1 Dexterity.
Gain 6 Thorns.
Power
3Power, Rare, Cost 3


Accelerant+Poison is triggered 2 additional times.
Power
1Power, Rare, Cost 1


Accuracy+Shivs deal 6 additional damage.
Power
1Power, Uncommon, Cost 1


Afterimage+Innate.
Whenever you play a card, gain 1 Block.
Power
1Power, Rare, Cost 1


Assassinate+Innate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.
Attack
0Attack, Rare, Cost 0


Automation+Every 10 cards you draw, gain
.
Power
0Power, Uncommon, Cost 0


Backstab+Innate.
Deal 15 damage.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Beacon of Hope+Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Bolas+Deal 4 damage.
At the start of your next turn, return this to your Hand.
Attack
0Attack, Rare, Cost 0


Calamity+Whenever you play an Attack, add a random Attack into your Hand.
Power
2Power, Rare, Cost 2


Dagger Spray+Deal 6 damage to ALL enemies twice.
Attack
1Attack, Common, Cost 1


Dagger Throw+Deal 12 damage.
Draw 1 card.
Discard 1 card.
Attack
1Attack, Common, Cost 1


Dash+Gain 13 Block.
Deal 13 damage.
Attack
2Attack, Uncommon, Cost 2


Dramatic Entrance+Innate.
Deal 15 damage to ALL enemies.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Echoing Slash+Deal 13 damage to ALL enemies.
Repeat this effect for each enemy killed.
Attack
1Attack, Rare, Cost 1


Entropy+Innate.
At the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Envenom+Whenever an Attack deals unblocked damage, apply 2 Poison.
Power
2Power, Rare, Cost 2


Eternal Armor+Gain 12 Plating.
Power
3Power, Rare, Cost 3


Fan of Knives+Shivs now hit ALL enemies.
Add 5 Shivs into your Hand.
Power
2Power, Rare, Cost 2


Fasten+Gain an additional 6 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


Finisher+Deal 8 damage for each Attack already played this turn.
Attack
1Attack, Uncommon, Cost 1


Fisticuffs+Deal 9 damage.
Gain Block equal to damage dealt.
Attack
1Attack, Uncommon, Cost 1


Flash of Steel+Deal 8 damage.
Draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Flechettes+Deal 7 damage for each Skill in your Hand.
Attack
1Attack, Uncommon, Cost 1


Flick-Flack+Sly.
Deal 8 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Footwork+Gain 3 Dexterity.
Power
1Power, Uncommon, Cost 1


Gang Up+Deal 5 damage.
Deals 7 additional damage for each time another player has attacked the enemy this turn.
Attack
1Attack, Uncommon, Cost 1


Gold Axe+Retain.
Deal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1


Grand Finale+Can only be played if there are no cards in your Draw Pile. Deal 75 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Hand of Greed+Deal 25 damage.
If Fatal, gain 25 Gold.
Attack
2Attack, Rare, Cost 2


Infinite Blades+Innate.
At the start of your turn, add 1 Shiv into your Hand.
Power
1Power, Uncommon, Cost 1


Jackpot+Deal 30 damage.
Add 3 random Upgraded 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


Knockdown+Deal 14 damage.
The enemy takes triple damage from other players this turn.
Attack
3Attack, Rare, Cost 3


Leading Strike+Deal 6 damage.
Add 2 Shivs into your Hand.
Attack
1Attack, Common, Cost 1


Master Planner+When you play a Skill, it gains Sly.
Power
1Power, Rare, Cost 1


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1