Slay the Spire 2

Cards

136 / 75 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Accelerant1PowerRarePoison is triggered 1 additional time.
Accuracy1PowerUncommonShivs deal 4 additional damage.
Afterimage1PowerRareWhenever you play a card, gain 1 Block.
Assassinate0AttackRareInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Backstab0AttackUncommonInnate.
Deal 11 damage.
Exhaust.
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Dagger Spray1AttackCommonDeal 4 damage to ALL enemies twice.
Dagger Throw1AttackCommonDeal 9 damage.
Draw 1 card.
Discard 1 card.
Dash2AttackUncommonGain 10 Block.
Deal 10 damage.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Echoing Slash1AttackRareDeal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Eternal Armor3PowerRareGain 9 Plating.
Fan of Knives2PowerRareShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Finisher1AttackUncommonDeal 6 damage for each Attack already played this turn.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
Flechettes1AttackUncommonDeal 5 damage for each Skill in your Hand.
Flick-Flack1AttackCommonSly.
Deal 6 damage to ALL enemies.
Footwork1PowerUncommonGain 2 Dexterity.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Grand Finale0AttackRareCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Infinite Blades1PowerUncommonAt the start of your turn, add 1 Shiv into your Hand.
Jackpot3AttackRareDeal 25 damage.
Add 3 random 0 cards into your Hand.
Knockdown3AttackRareDeal 10 damage.
The enemy takes double damage from other players this turn.
Leading Strike1AttackCommonDeal 3 damage.
Add 2 Shivs into your Hand.
Master Planner2PowerRareWhen you play a Skill, it gains Sly.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB