Slay the Spire 2
Cards



Accuracy+Shivs deal 6 additional damage.
Power
1Power, Uncommon, Cost 1


Acrobatics+Draw 4 cards.
Discard 1 card.
Skill
1Skill, Uncommon, Cost 1


Backstab+Innate.
Deal 15 damage.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Blur+Gain 8 Block.
Block is not removed at the start of your next turn.
Skill
1Skill, Uncommon, Cost 1


Boot Sequence+Innate.
Gain 13 Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Bouncing Flask+Apply 3 Poison to a random enemy 4 times.
Skill
2Skill, Uncommon, Cost 2


Bubble Bubble+If the enemy has Poison, apply 12 Poison.
Skill
1Skill, Uncommon, Cost 1


Bulk Up+Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Power
2Power, Uncommon, Cost 2


Calculated Gamble+Retain.
Discard your Hand,
then draw that many cards.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Capacitor+Gain 3 Orb Slots.
Power
1Power, Uncommon, Cost 1


Chaos+Channel 2 random Orbs.
Skill
1Skill, Uncommon, Cost 1


Chill+Channel 1 Frost for each enemy.
Skill
0Skill, Uncommon, Cost 0


Compact+Gain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Skill
1Skill, Uncommon, Cost 1


Darkness+Channel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
Skill
1Skill, Uncommon, Cost 1


Dash+Gain 13 Block.
Deal 13 damage.
Attack
2Attack, Uncommon, Cost 2


Double Energy+Double your Energy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Energy Surge+ALL players gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Escape Plan+Draw 1 card.
If you draw a Skill, gain 5 Block.
Skill
0Skill, Uncommon, Cost 0


Expertise+Draw cards until you have 7 in your Hand.
Skill
1Skill, Uncommon, Cost 1


Expose+Remove all Artifact and Block from the enemy.
Apply 3 Vulnerable.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Feral+The first time you play a
0
Attack each turn,
return it to your Hand.
Power
1Power, Uncommon, Cost 1


Fight Through+Gain 17 Block.
Add 2 Wounds into your Discard Pile.
Skill
1Skill, Uncommon, Cost 1


Finisher+Deal 8 damage for each Attack already played this turn.
Attack
1Attack, Uncommon, Cost 1


Flanking+The enemy takes double attack damage from other players this turn.
Skill
1Skill, Uncommon, Cost 1


Flechettes+Deal 7 damage for each Skill in your Hand.
Attack
1Attack, Uncommon, Cost 1


Footwork+Gain 3 Dexterity.
Power
1Power, Uncommon, Cost 1


FTL+Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Fusion+Channel 1 Plasma.
Skill
1Skill, Uncommon, Cost 1


Glacier+Gain 9 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


Glasswork+Gain 8 Block.
Channel 1 Glass.
Skill
1Skill, Uncommon, Cost 1


Hailstorm+At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Hand Trick+Gain 10 Block.
Add Sly to a Skill in your Hand this turn.
Skill
1Skill, Uncommon, Cost 1


Haze+Sly.
Apply 6 Poison to ALL enemies.
Skill
3Skill, Uncommon, Cost 3



Skill
0


Infinite Blades+Innate.
At the start of your turn, add 1 Shiv into your Hand.
Power
1Power, Uncommon, Cost 1


Iteration+The first time you draw a Status each turn, draw 3 cards.
Power
1Power, Uncommon, Cost 1