Slay the Spire 2
Cards



Hand of GreedDeal 20 damage.
If Fatal, gain 20 Gold.
Attack
2Attack, Rare, Cost 2


Hand TrickGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Skill
1Skill, Uncommon, Cost 1


HazeSly.
Apply 4 Poison to ALL enemies.
Skill
3Skill, Uncommon, Cost 3


Helix DrillDeal 3 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0



Skill
0



Skill
1


HologramGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Skill
1Skill, Common, Cost 1


HotfixGain 2 Focus this turn.
Exhaust.
Skill
0Skill, Common, Cost 0


Huddle UpALL players draw 2 cards.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


HyperbeamDeal 28 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Ice LanceDeal 19 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


IgnitionAnother player Channels Plasma.
Exhaust.
Skill
1Skill, Rare, Cost 1


ImpatienceIf you have no Attacks in your Hand, draw 2 cards.
Skill
0Skill, Uncommon, Cost 0


Infinite BladesAt the start of your turn, add 1 Shiv into your Hand.
Power
1Power, Uncommon, Cost 1


InterceptGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Skill
1Skill, Uncommon, Cost 1


IterationThe first time you draw a Status each turn, draw 2 cards.
Power
1Power, Uncommon, Cost 1


Jack of All TradesAdd 1 random Colorless card into your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


JackpotDeal 25 damage.
Add 3 random 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


Knife TrapPlay every Shiv in your Exhaust Pile on the enemy.
Skill
2Skill, Rare, Cost 2


KnockdownDeal 10 damage.
The enemy takes double damage from other players this turn.
Attack
3Attack, Rare, Cost 3


Leading StrikeDeal 3 damage.
Add 2 Shivs into your Hand.
Attack
1Attack, Common, Cost 1


LeapGain 9 Block.
Skill
1Skill, Common, Cost 1


Leg SweepApply 2 Weak.
Gain 11 Block.
Skill
2Skill, Uncommon, Cost 2


LiftGive another player 11 Block.
Skill
1Skill, Uncommon, Cost 1


Lightning RodGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Skill
1Skill, Common, Cost 1


LoopAt the start of your turn, trigger the passive ability of your rightmost Orb.
Power
1Power, Uncommon, Cost 1


Machine LearningAt the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1


MalaiseEnemy loses X Strength. Apply X Weak.
Exhaust.
Skill
0Skill, Rare, Cost 0


Master of StrategyDraw 3 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Master PlannerWhen you play a Skill, it gains Sly.
Power
2Power, Rare, Cost 2


MaulDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Attack
1Attack, Ancient, Cost 1


MayhemAt the start of your turn, play the top card of your Draw Pile.
Power
2Power, Rare, Cost 2


Memento MoriDeal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Attack
1Attack, Uncommon, Cost 1


Meteor ShowerDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Attack
0Attack, Ancient, Cost 0


Meteor StrikeDeal 24 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


MimicGain Block equal to the Block on another player.
Exhaust.
Skill
1Skill, Rare, Cost 1