Slay the Spire 2
Cards



SplashChoose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


Spoils MapUnplayable.
Marks a site of 600 extra Gold in the next Act.
QuestQuest, Quest


Spore MindExhaust.
Curse
1Curse, Curse, Cost 1


SquashDeal 10 damage.
Apply 2 Vulnerable.
Attack
1Attack, Event, Cost 1- Stack


StackGain Block equal to the number of cards in your Discard Pile.
Skill
1Skill, Event, Cost 1 


StormWhenever you play a Power, Channel 1 Lightning.
Power
1Power, Uncommon, Cost 1


Storm of SteelDiscard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Skill
1Skill, Rare, Cost 1


StrangleDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Attack
1Attack, Uncommon, Cost 1


StratagemWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Power
1Power, Uncommon, Cost 1


StrikeDeal 6 damage.
Attack
1Attack, Basic, Cost 1


StrikeDeal 6 damage.
Attack
1Attack, Basic, Cost 1


SubroutineWhenever you play a Power, gain
.
Power
1Power, Uncommon, Cost 1


Sucker PunchDeal 8 damage.
Apply 1 Weak.
Attack
1Attack, Common, Cost 1


SunderDeal 24 damage.
If this kills an enemy, gain

.
Attack
3Attack, Uncommon, Cost 3


SupercriticalGain 4
.
Exhaust.
Skill
0Skill, Rare, Cost 0


SurvivorGain 8 Block.
Discard 1 card.
Skill
1Skill, Basic, Cost 1


Sweeping BeamDeal 6 damage to ALL enemies.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Sweeping GazeEthereal.
Osty deals 10 damage to a random enemy.
Exhaust.
Attack
0Attack, Token, Cost 0


SynchronizeGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


SynthesisDeal 14 damage.
The next Power you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


TacticianSly.
Gain
.
Skill
3Skill, Uncommon, Cost 3


Tag TeamDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Attack
2Attack, Uncommon, Cost 2


TempestChannel X Lightning.
Skill
0Skill, Uncommon, Cost 0


Tesla CoilDeal 3 damage.
Trigger all Lightning against the enemy.
Attack
0Attack, Uncommon, Cost 0


The BombAt the end of 3 turns, deal 40 damage to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


The GambitGain 50 Block.
If you take unblocked attack damage this combat, die.
Skill
0Skill, Rare, Cost 0


The HuntDeal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
Attack
1Attack, Rare, Cost 1


Thinking AheadDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Thrumming HatchetDeal 11 damage.
At the start of your next turn, return this to your Hand.
Attack
1Attack, Uncommon, Cost 1


ThunderWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


Tools of the TradeAt the start of your turn, draw 1 card and discard 1 card.
Power
1Power, Rare, Cost 1


Toric ToughnessGain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Skill
2Skill, Event, Cost 2


ToxicAt the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.
Status
1Status, Status, Cost 1


TrackingWeak enemies take double damage from Attacks.
Power
2Power, Rare, Cost 2


Trash to TreasureWhenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


TURBOGain 
.
Add a Void into your Discard Pile.
Skill
0Skill, Common, Cost 0