Slay the Spire 2
Cards



The Bomb+At the end of 3 turns, deal 50 damage to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


The Gambit+Gain 75 Block.
If you take unblocked attack damage this combat, die.
Skill
0Skill, Rare, Cost 0


The Hunt+Deal 15 damage.
If Fatal, gain an additional card reward.
Exhaust.
Attack
1Attack, Rare, Cost 1


Thinking Ahead+Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Skill
0Skill, Uncommon, Cost 0


Thrumming Hatchet+Deal 14 damage.
At the start of your next turn, return this to your Hand.
Attack
1Attack, Uncommon, Cost 1


Thunder+Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


Tools of the Trade+At the start of your turn, draw 1 card and discard 1 card.
Power
0Power, Rare, Cost 0


Tracking+Weak enemies take double damage from Attacks.
Power
1Power, Rare, Cost 1


Trash to Treasure+Innate.
Whenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


TURBO+Gain 

.
Add a Void into your Discard Pile.
Skill
0Skill, Common, Cost 0


Ultimate Defend+Gain 15 Block.
Skill
1Skill, Uncommon, Cost 1


Ultimate Strike+Deal 20 damage.
Attack
1Attack, Uncommon, Cost 1


Untouchable+Sly.
Gain 9 Block.
Skill
2Skill, Common, Cost 2


Up My Sleeve+Add 4 Shivs into your Hand.
Reduce this card's cost by 1.
Skill
2Skill, Uncommon, Cost 2


Uproar+Deal 8 damage twice.
Play a random Attack from your Draw Pile.
Attack
2Attack, Common, Cost 2


Volley+Deal 14 damage to a random enemy X times.
Attack
0Attack, Uncommon, Cost 0


Voltaic+Channel Lightning equal to the Lightning already Channeled this combat.
Skill
3Skill, Rare, Cost 3


Well-Laid Plans+At the end of your turn, Retain up to 2 cards.
Power
1Power, Uncommon, Cost 1


White Noise+Add a random Power into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Zap+Channel 1 Lightning.
Skill
0Skill, Basic, Cost 0