Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Skill | Uncommon | At the end of 3 turns, deal 40 damage to ALL enemies. | |
| 0 | Skill | Rare | Gain 50 Block. If you take unblocked attack damage this combat, die. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, gain an additional card reward. Exhaust. | |
| 0 | Skill | Uncommon | Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust. | |
| 1 | Attack | Uncommon | Deal 11 damage. At the start of your next turn, return this to your Hand. | |
| 1 | Power | Uncommon | Whenever you Evoke Lightning, deal 6 damage to each enemy hit. | |
| 1 | Power | Rare | At the start of your turn, draw 1 card and discard 1 card. | |
| 2 | Power | Rare | Weak enemies take double damage from Attacks. | |
| 1 | Power | Rare | Whenever you create a Status, Channel 1 random Orb. | |
| 0 | Skill | Common | Gain Add a Void into your Discard Pile. | |
| 1 | Skill | Uncommon | Gain 11 Block. | |
| 1 | Attack | Uncommon | Deal 14 damage. | |
| 2 | Skill | Common | Sly. Gain 6 Block. | |
| 2 | Skill | Uncommon | Add 3 Shivs into your Hand. Reduce this card's cost by 1. | |
| 2 | Attack | Common | Deal 6 damage twice. Play a random Attack from your Draw Pile. | |
| 0 | Attack | Uncommon | Deal 10 damage to a random enemy X times. | |
| 3 | Skill | Rare | Channel Lightning equal to the Lightning already Channeled this combat. Exhaust. | |
| 1 | Power | Uncommon | At the end of your turn, Retain up to 1 card. | |
| 1 | Skill | Uncommon | Add a random Power into your Hand. It's free to play this turn. Exhaust. | |
| 1 | Skill | Basic | Channel 1 Lightning. |