Slay the Spire 2
Cards



AbrasiveSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Power
3Power, Rare, Cost 3


AdrenalineGain
.
Draw 2 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


AssassinateInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Attack
0Attack, Rare, Cost 0


Bullet TimeYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Skill
3Skill, Rare, Cost 3


Creative AIAt the start of your turn, add a random Power into your Hand.
Power
3Power, Rare, Cost 3


Echo FormEthereal.
The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


Grand FinaleCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Helix DrillDeal 3 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0


Ice LanceDeal 19 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


MalaiseEnemy loses X Strength. Apply X Weak.
Exhaust.
Skill
0Skill, Rare, Cost 0


Meteor StrikeDeal 24 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


ModdedGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Skill
0Skill, Rare, Cost 0


Multi-CastEvoke your rightmost Orb X times.
Skill
0Skill, Rare, Cost 0


MurderDeal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Attack
3Attack, Rare, Cost 3


NightmareChoose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Skill
3Skill, Rare, Cost 3


RebootShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Serpent FormWhenever you play a card, deal 4 damage to a random enemy.
Power
3Power, Rare, Cost 3


SupercriticalGain 4
.
Exhaust.
Skill
0Skill, Rare, Cost 0


VoltaicChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Skill
3Skill, Rare, Cost 3