Slay the Spire 2
Cards



AdrenalineGain
.
Draw 2 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


AnticipateGain 2 Dexterity this turn.
Skill
0Skill, Common, Cost 0


AssassinateInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Attack
0Attack, Rare, Cost 0


Beam CellDeal 3 damage.
Apply 1 Vulnerable.
Attack
0Attack, Common, Cost 0


Boost AwayGain 6 Block.
Add a Dazed into your Discard Pile.
Skill
0Skill, Common, Cost 0


ClawDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Attack
0Attack, Common, Cost 0


DeflectGain 4 Block.
Skill
0Skill, Common, Cost 0


Go for the EyesDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Attack
0Attack, Common, Cost 0


Grand FinaleCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Helix DrillDeal 3 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0


HotfixGain 2 Focus this turn.
Exhaust.
Skill
0Skill, Common, Cost 0


MalaiseEnemy loses X Strength. Apply X Weak.
Exhaust.
Skill
0Skill, Rare, Cost 0


ModdedGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Skill
0Skill, Rare, Cost 0


Multi-CastEvoke your rightmost Orb X times.
Skill
0Skill, Rare, Cost 0


PreparedDraw 1 card.
Discard 1 card.
Skill
0Skill, Common, Cost 0


RebootShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


SliceDeal 6 damage.
Attack
0Attack, Common, Cost 0


SupercriticalGain 4
.
Exhaust.
Skill
0Skill, Rare, Cost 0


TURBOGain 
.
Add a Void into your Discard Pile.
Skill
0Skill, Common, Cost 0