Slay the Spire 2
Cards



SoulDraw 2 cards.
Exhaust.
Skill
0Skill, Token, Cost 0


Spoils MapUnplayable.
Marks a site of 600 extra Gold in the next Act.
QuestQuest, Quest


Spore MindExhaust.
Curse
1Curse, Curse, Cost 1- Stack


StackGain Block equal to the number of cards in your Discard Pile.
Skill
1Skill, Event, Cost 1 


Storm of SteelDiscard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Skill
1Skill, Rare, Cost 1


SupercriticalGain 4
.
Exhaust.
Skill
0Skill, Rare, Cost 0


SurvivorGain 8 Block.
Discard 1 card.
Skill
1Skill, Basic, Cost 1


SynchronizeGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


TacticianSly.
Gain
.
Skill
3Skill, Uncommon, Cost 3


TempestChannel X Lightning.
Skill
0Skill, Uncommon, Cost 0


Toric ToughnessGain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Skill
2Skill, Event, Cost 2


ToxicAt the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.
Status
1Status, Status, Cost 1


TURBOGain 
.
Add a Void into your Discard Pile.
Skill
0Skill, Common, Cost 0


UntouchableSly.
Gain 6 Block.
Skill
2Skill, Common, Cost 2


Up My SleeveAdd 3 Shivs into your Hand.
Reduce this card's cost by 1.
Skill
2Skill, Uncommon, Cost 2


VoidUnplayable.
Ethereal.
Whenever you draw this card, lose
.
StatusStatus, Status


VoltaicChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Skill
3Skill, Rare, Cost 3


Waste AwayGain 1 less
per turn.
StatusStatus, Status


White NoiseAdd a random Power into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1- Wither


WitherUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
StatusStatus, Status 


WoundUnplayable.
StatusStatus, Status


WritheUnplayable.
Innate.
CurseCurse, Curse


ZapChannel 1 Lightning.
Skill
1Skill, Basic, Cost 1