Slay the Spire 2

Cards

145180 / 325 Cards

NameCostTypeRarityCard text
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hand Trick1SkillUncommonGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Hang1AttackRareDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Haunt1PowerUncommonWhenever you play a Soul, a random enemy loses 6 HP.
Haze3SkillUncommonSly.
Apply 4 Poison to ALL enemies.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Hidden Daggers0SkillUncommonDiscard 2 cards.
Add 2 Shivs into your Hand.
High Five2AttackUncommonOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Hologram1SkillCommonGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hotfix0SkillCommonGain 2 Focus this turn.
Exhaust.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Ignition1SkillRareAnother player Channels Plasma.
Exhaust.
InfectionXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
Infinite Blades1PowerUncommonAt the start of your turn, add 1 Shiv into your Hand.
InjuryXCurseCurseUnplayable.
Invoke1SkillCommonNext turn, Summon 2 and gain .
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Knife Trap2SkillRarePlay every Shiv in your Exhaust Pile on the enemy.
Lantern KeyXQuestQuestUnplayable.
Unlocks a special event in the next Act.
Leading Strike1AttackCommonDeal 3 damage.
Add 2 Shivs into your Hand.
Leap1SkillCommonGain 9 Block.
Leg Sweep2SkillUncommonApply 2 Weak.
Gain 11 Block.
Legion of Bone2SkillUncommonALL players Summon 6.
Exhaust.
Lethality1PowerUncommonEthereal.
The first Attack each turn deals 50% additional damage.
Lightning Rod1SkillCommonGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Luminesce0SkillTokenRetain.
Gain .
Exhaust.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Mad Science1AttackEvent??????
Malaise0SkillRareEnemy loses X Strength. Apply X Weak.
Exhaust.
Master Planner2PowerRareWhen you play a Skill, it gains Sly.
Melancholy3SkillUncommonGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Memento Mori1AttackUncommonDeal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Clear all
Cards · Slay the Spire 2 · Page 5 · SlaySpireDB