Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Attack | Uncommon | Deal 24 damage. If this kills an enemy, gain | |
| 0 | Skill | Rare | Gain 4 Exhaust. | |
| 1 | Skill | Basic | Gain 8 Block. Discard 1 card. | |
| 1 | Attack | Common | Deal 6 damage to ALL enemies. Draw 1 card. | |
| 0 | Attack | Token | Ethereal. Osty deals 10 damage to a random enemy. Exhaust. | |
| 1 | Skill | Uncommon | Gain 2 Focus this turn for each unique Orb you have. Exhaust. | |
| 2 | Attack | Uncommon | Deal 14 damage. The next Power you play costs 0 | |
| 3 | Skill | Uncommon | Sly. Gain | |
| 0 | Skill | Uncommon | Channel X Lightning. | |
| 0 | Attack | Uncommon | Deal 3 damage. Trigger all Lightning against the enemy. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, gain an additional card reward. Exhaust. | |
| 2 | Attack | Rare | Deal 13 damage. Permanently increase this card's damage by 4. Exhaust. | |
| 1 | Power | Uncommon | Whenever you Evoke Lightning, deal 6 damage to each enemy hit. | |
| 2 | Attack | Rare | Deal damage equal to the enemy's Doom. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, draw 1 card and discard 1 card. | |
| 2 | Skill | Event | Gain 5 Block. Gain 5 Block at the start of the next 2 turns. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, take 5 damage. Exhaust. | |
| 2 | Power | Rare | Weak enemies take double damage from Attacks. | |
| 1 | Skill | Rare | Add Replay to a card in your Hand. It costs an extra Exhaust. | |
| 1 | Power | Rare | Whenever you create a Status, Channel 1 random Orb. | |
| 0 | Skill | Common | Gain Add a Void into your Discard Pile. | |
| 0 | Skill | Rare | Gain 7 Block. Add a copy of this card into your Discard Pile. | |
| 1 | Attack | Basic | Osty deals 6 damage. Deals additional damage equal to Osty's current HP. | |
| 2 | Skill | Common | Sly. Gain 6 Block. | |
| 2 | Skill | Uncommon | Add 3 Shivs into your Hand. Reduce this card's cost by 1. | |
| 2 | Attack | Common | Deal 6 damage twice. Play a random Attack from your Draw Pile. | |
| 1 | Attack | Uncommon | Deal 10 damage. The next Ethereal card you play costs 0 | |
| X | Status | Status | Unplayable. Ethereal. Whenever you draw this card, lose | |
| 3 | Skill | Rare | Channel Lightning equal to the Lightning already Channeled this combat. Exhaust. | |
| X | Status | Status | Gain 1 less | |
| 1 | Power | Uncommon | At the end of your turn, Retain up to 1 card. | |
| 1 | Skill | Uncommon | Add a random Power into your Hand. It's free to play this turn. Exhaust. | |
| 0 | Skill | Common | Gain Exhaust. | |
| Wither | X | Status | Status | Unplayable. At the end of your turn, if this is in your Hand, take 3 damage. |
| X | Status | Status | Unplayable. | |
| X | Curse | Curse | Unplayable. Innate. |