Slay the Spire 2
Cards



Escape PlanDraw 1 card.
If you draw a Skill, gain 3 Block.
Skill
0Skill, Uncommon, Cost 0


ExposeRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Falling StarDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Attack
0Attack, Basic, Cost 0


Fan of KnivesShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Power
2Power, Rare, Cost 2


Feeding FrenzyGain 5 Strength this turn.
Skill
0Skill, Event, Cost 0


FeralThe first time you play a
0
Attack each turn,
return it to your Hand.
Power
2Power, Uncommon, Cost 2


Flak CannonExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


FlankingThe enemy takes double attack damage from other players this turn.
Skill
2Skill, Uncommon, Cost 2


Forbidden GrimoireAt the end of combat, you may remove a card from your Deck.
Eternal.
Power
2Power, Ancient, Cost 2


FTLDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


FuelGain
.
Draw 1 card.
Exhaust.
Skill
0Skill, Token, Cost 0


Gamma BlastDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Attack
0Attack, Uncommon, Cost 0


GenesisAt the start of your turn, gain 
.
Power
2Power, Rare, Cost 2


GlacierGain 6 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


GlitterstreamGain 11 Block.
Next turn, gain 5 Block.
Skill
2Skill, Common, Cost 2


Go for the EyesDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Attack
0Attack, Common, Cost 0


Grand FinaleCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


GUARDS!!!Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Skill
2Skill, Rare, Cost 2


Hammer TimeWhenever you Forge, all allies Forge as well.
Power
2Power, Rare, Cost 2


Heavenly DrillDeal 8 damage X times.
Double X if it's 4 or more.
Attack
0Attack, Rare, Cost 0


HegemonyDeal 15 damage.
Next turn, gain
.
Attack
2Attack, Uncommon, Cost 2


Heirloom HammerDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2


Helix DrillDeal 3 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0



Skill
0


HotfixGain 2 Focus this turn.
Exhaust.
Skill
0Skill, Common, Cost 0


HyperbeamDeal 28 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Knife TrapPlay every Shiv in your Exhaust Pile on the enemy.
Skill
2Skill, Rare, Cost 2


Know Thy PlaceApply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Skill
0Skill, Common, Cost 0


LargesseAnother player adds 1 random Colorless card to their Hand.
Skill
0Skill, Uncommon, Cost 0


Leg SweepApply 2 Weak.
Gain 11 Block.
Skill
2Skill, Uncommon, Cost 2


LuminesceRetain.
Gain
.
Exhaust.
Skill
0Skill, Token, Cost 0


Lunar BlastDeal 4 damage for each Skill already played this turn.
Attack
0Attack, Uncommon, Cost 0


Make It SoDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Attack
0Attack, Rare, Cost 0


MalaiseEnemy loses X Strength. Apply X Weak.
Exhaust.
Skill
0Skill, Rare, Cost 0


Master PlannerWhen you play a Skill, it gains Sly.
Power
2Power, Rare, Cost 2


MetamorphosisAdd 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Skill
2Skill, Event, Cost 2