Slay the Spire 2

Cards

124 / 24 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Bullet Time3SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Haze3SkillUncommonSly.
Apply 4 Poison to ALL enemies.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Kingly Kick4AttackUncommonDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Knockout Blow3AttackUncommonDeal 30 damage.
If this kills an enemy, gain 5.
Meteor Strike5AttackRareDeal 24 damage.
Channel 3 Plasma.
Murder3AttackRareDeal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Nightmare3SkillRareChoose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Pinpoint3AttackUncommonDeal 15 damage.
Costs 1 less for each Skill played this turn.
Reflex3SkillUncommonSly.
Draw 2 cards.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
Relax3SkillAncientGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Serpent Form3PowerRareWhenever you play a card, deal 4 damage to a random enemy.
Sunder3AttackUncommonDeal 24 damage.
If this kills an enemy, gain .
Tactician3SkillUncommonSly.
Gain .
Void Form3PowerRareEthereal.
End your turn.
The first 2 cards you play each turn are free to play.
Voltaic3SkillRareChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Whistle3AttackAncientDeal 33 damage.
Stun the enemy.
Exhaust.
Wraith Form3PowerAncientGain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB