Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 4 Thorns. | |
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 0 | Skill | Rare | Gain Draw 2 cards. Exhaust. | |
| 0 | Skill | Uncommon | Gain | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 0 | Skill | Common | Gain 2 Dexterity this turn. | |
| 2 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 0 | Attack | Rare | Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust. | |
| 0 | Attack | Common | Deal 6 damage to ALL enemies twice. | |
| 0 | Attack | Uncommon | Innate. Deal 11 damage. Exhaust. | |
| 0 | Attack | Common | Deal 3 damage. Apply 1 Vulnerable. | |
| 0 | Skill | Rare | Draw 1 card. Gain Gain Forge 5. Exhaust. | |
| 3 | Attack | Rare | Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 0 | Skill | Common | Gain 6 Block. Add a Dazed into your Discard Pile. | |
| 0 | Skill | Uncommon | Innate. Gain 10 Block. Exhaust. | |
| 2 | Skill | Uncommon | Apply 3 Poison to a random enemy 3 times. | |
| 0 | Skill | Ancient | Gain Draw 2 cards. Lose 1 Max HP. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 3 | Skill | Rare | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. | |
| 2 | Skill | Uncommon | Gain 12 Block. Forge 10. | |
| 0 | Skill | Uncommon | Discard your Hand, then draw that many cards. Exhaust. | |
| 2 | Attack | Common | Deal 6 damage 3 times. | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. Exhaust. | |
| 0 | Attack | Common | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. | |
| 0 | Skill | Common | Gain 7 Block. | |
| 0 | Attack | Common | Deal 11 damage. Add a Debris into your Hand. | |
| 0 | Attack | Rare | Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 3 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 2 | Attack | Uncommon | Gain 10 Block. Deal 10 damage. | |
| 0 | Skill | Rare | Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust. | |
| 0 | Skill | Common | Gain 4 Block. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 2 | Power | Rare | Whenever an Attack deals unblocked damage, apply 1 Poison. |