Slay the Spire 2
Cards



Adaptive StrikeDeal 18 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for OneDeal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


AssassinateInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Attack
0Attack, Rare, Cost 0


Astral PulseDeal 6 damage to ALL enemies twice.
Attack
0Attack, Common, Cost 0


BackstabInnate.
Deal 11 damage.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Beam CellDeal 3 damage.
Apply 1 Vulnerable.
Attack
0Attack, Common, Cost 0


Byrd SwoopDeal 14 damage.
Attack
0Attack, Event, Cost 0


Celestial MightDeal 6 damage 3 times.
Attack
2Attack, Common, Cost 2- Clash


ClashCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Attack
0Attack, Event, Cost 0 


ClawDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Attack
0Attack, Common, Cost 0


Collision CourseDeal 11 damage.
Add a Debris into your Hand.
Attack
0Attack, Common, Cost 0


CometDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Attack
0Attack, Rare, Cost 0


DashGain 10 Block.
Deal 10 damage.
Attack
2Attack, Uncommon, Cost 2- Deprecated Card


Deprecated CardThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Status
0Status, Status, Cost 0 


EnthralledIf this is in your Hand, it must be played before other cards.
Eternal.
Curse
2Curse, Curse, Cost 2


Falling StarDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Attack
0Attack, Basic, Cost 0


Flak CannonExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


FTLDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Gamma BlastDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Attack
0Attack, Uncommon, Cost 0


Go for the EyesDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Attack
0Attack, Common, Cost 0


Grand FinaleCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Heavenly DrillDeal 8 damage X times.
Double X if it's 4 or more.
Attack
0Attack, Rare, Cost 0


HegemonyDeal 15 damage.
Next turn, gain
.
Attack
2Attack, Uncommon, Cost 2


Heirloom HammerDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2


Helix DrillDeal 3 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0


HyperbeamDeal 28 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Lunar BlastDeal 4 damage for each Skill already played this turn.
Attack
0Attack, Uncommon, Cost 0


Make It SoDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Attack
0Attack, Rare, Cost 0


Minion Dive BombDeal 13 damage.
Exhaust.
Attack
0Attack, Token, Cost 0


Minion StrikeDeal 6 damage.
Draw 1 card.
Exhaust.
Attack
0Attack, Token, Cost 0


NeutralizeDeal 3 damage.
Apply 1 Weak.
Attack
0Attack, Basic, Cost 0


NullDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


PounceDeal 14 damage.
The next Skill you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


Precise CutDeal 13 damage.
Deals 2 less damage for each other card in your Hand.
Attack
0Attack, Uncommon, Cost 0


PredatorDeal 15 damage.
Next turn, draw 2 cards.
Attack
2Attack, Common, Cost 2


RadiateDeal 3 damage to ALL enemies for each
gained this turn.
Attack
0Attack, Uncommon, Cost 0