Slay the Spire 2

Cards

145180 / 325 Cards

NameCostTypeRarityCard text
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Hand Trick1SkillUncommonGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Haze3SkillUncommonSly.
Apply 4 Poison to ALL enemies.
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Hidden Cache1SkillCommonGain .
Next turn, gain .
Hidden Daggers0SkillUncommonDiscard 2 cards.
Add 2 Shivs into your Hand.
Hologram1SkillCommonGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hotfix0SkillCommonGain 2 Focus this turn.
Exhaust.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
I Am Invincible1SkillRareGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Ignition1SkillRareAnother player Channels Plasma.
Exhaust.
InfectionXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
Infinite Blades1PowerUncommonAt the start of your turn, add 1 Shiv into your Hand.
InjuryXCurseCurseUnplayable.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Kingly Kick4AttackUncommonDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch1AttackUncommonDeal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Knife Trap2SkillRarePlay every Shiv in your Exhaust Pile on the enemy.
Knockout Blow3AttackUncommonDeal 30 damage.
If this kills an enemy, gain 5.
Know Thy Place0SkillCommonApply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Lantern KeyXQuestQuestUnplayable.
Unlocks a special event in the next Act.
Largesse0SkillUncommonAnother player adds 1 random Colorless card to their Hand.
Leading Strike1AttackCommonDeal 3 damage.
Add 2 Shivs into your Hand.
Leap1SkillCommonGain 9 Block.
Leg Sweep2SkillUncommonApply 2 Weak.
Gain 11 Block.
Lightning Rod1SkillCommonGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Luminesce0SkillTokenRetain.
Gain .
Exhaust.
Lunar Blast0AttackUncommonDeal 4 damage for each Skill already played this turn.
Clear all
Cards · Slay the Spire 2 · Page 5 · SlaySpireDB